| addEntitiesWithComponent(std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| AssetSystem(Memory::Allocator *allocator, SizeType capacity) (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | |
| base typedef (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | private |
| bounds (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | private |
| cleanup(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
| clearCarryFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| component_type typedef (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | |
| ComponentSystem(Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | inline |
| ComponentSystemBase(Reflection::TypeId componentType) | Cogs::Core::ComponentSystemBase | inline |
| componentType | Cogs::Core::ComponentSystemBase | |
| context | Cogs::Core::ComponentSystemBase | |
| createComponent() override | Cogs::Core::AssetSystem | virtual |
| datas | Cogs::Core::ComponentSystemWithDataPools< AssetComponent, AssetData > | private |
| destroyComponent(ComponentHandle component) override | Cogs::Core::AssetSystem | virtual |
| ComponentSystemWithDataPools< AssetComponent, AssetData >::destroyComponent(ComponentHandle component) override | Cogs::Core::ComponentSystemWithDataPools< AssetComponent, AssetData > | inline |
| getComponentIndex(const Component *component) const | Cogs::Core::ComponentSystem< ComponentType > | inline |
| getComponentType() const | Cogs::Core::ComponentSystemBase | inline |
| getData(const AssetComponent *component) | Cogs::Core::ComponentSystemWithDataPools< AssetComponent, AssetData > | inline |
| getData(const AssetComponent *component) const | Cogs::Core::ComponentSystemWithDataPools< AssetComponent, AssetData > | inline |
| getHandle(const ComponentType *component) | Cogs::Core::ComponentSystem< ComponentType > | inline |
| getInFlightRequests() const (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | |
| getLocalBounds(AssetComponent *assetComponent) const (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | |
| getPendingRequests() const (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | |
| getStats(AssetComponent *assetComponent) const (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | |
| getTypeId() | Cogs::Core::ComponentSystem< ComponentType > | inlinestatic |
| getWorldBounds(AssetComponent *assetComponent, bool ignoreVisibility) const (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | |
| initialize(Context *context) override | Cogs::Core::AssetSystem | virtual |
| instrumentedPostUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| instrumentedPreUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| instrumentedUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| pool | Cogs::Core::ComponentSystem< ComponentType > | |
| postUpdate(Context *context) override | Cogs::Core::AssetSystem | virtual |
| Cogs::Core::ComponentSystemBase::postUpdate() | Cogs::Core::ComponentSystemBase | inline |
| prepareUpdate(Context *) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| preUpdate() | Cogs::Core::ComponentSystemBase | inline |
| preUpdate(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
| resetFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| size() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| systemData (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | private |
| update(Context *context) override | Cogs::Core::AssetSystem | virtual |
| ComponentSystemWithDataPools< AssetComponent, AssetData >::update() | Cogs::Core::ComponentSystemBase | inline |
| ~AssetSystem() override (defined in Cogs::Core::AssetSystem) | Cogs::Core::AssetSystem | |
| ~ComponentSystemBase() | Cogs::Core::ComponentSystemBase | inlinevirtual |