Cogs.Core
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Public Member Functions | |
AssetSystem (Memory::Allocator *allocator, SizeType capacity) | |
void | initialize (Context *context) override |
Initialize the system. | |
void | update (Context *context) override |
Provided for custom update logic in derived systems. | |
void | postUpdate (Context *context) override |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
const struct AssetInstanceStats * | getStats (AssetComponent *assetComponent) const |
const Geometry::BoundingBox * | getLocalBounds (AssetComponent *assetComponent) const |
Geometry::BoundingBox | getWorldBounds (AssetComponent *assetComponent, bool ignoreVisibility) const |
std::span< const AssetModelRequest *const > | getPendingRequests () const |
std::span< const AssetModelRequest *const > | getInFlightRequests () const |
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ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
T & | getData (const AssetComponent *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
const T & | getData (const AssetComponent *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
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ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
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virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Private Types | |
using | base = Cogs::Core::ComponentSystemWithDataPools< AssetComponent, AssetData > |
Private Attributes | |
std::unique_ptr< AssetBounds > | bounds |
std::unique_ptr< struct AssetSystemData > | systemData |
Additional Inherited Members | |
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typedef ComponentType | component_type |
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static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
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ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
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Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
Definition at line 78 of file AssetSystem.h.
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private |
Definition at line 80 of file AssetSystem.h.
Cogs::Core::AssetSystem::AssetSystem | ( | Memory::Allocator * | allocator, |
SizeType | capacity | ||
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Definition at line 1897 of file AssetSystem.cpp.
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overridevirtual |
Create a new component instance.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 2224 of file AssetSystem.cpp.
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overridevirtual |
Destroy the component held by the given handle.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 2238 of file AssetSystem.cpp.
std::span< const Cogs::Core::AssetModelRequest *const > Cogs::Core::AssetSystem::getInFlightRequests | ( | ) | const |
Definition at line 2275 of file AssetSystem.cpp.
const Cogs::Geometry::BoundingBox * Cogs::Core::AssetSystem::getLocalBounds | ( | AssetComponent * | assetComponent | ) | const |
Definition at line 2257 of file AssetSystem.cpp.
std::span< const Cogs::Core::AssetModelRequest *const > Cogs::Core::AssetSystem::getPendingRequests | ( | ) | const |
Definition at line 2270 of file AssetSystem.cpp.
const Cogs::Core::AssetInstanceStats * Cogs::Core::AssetSystem::getStats | ( | AssetComponent * | assetComponent | ) | const |
Definition at line 2248 of file AssetSystem.cpp.
Cogs::Geometry::BoundingBox Cogs::Core::AssetSystem::getWorldBounds | ( | AssetComponent * | assetComponent, |
bool | ignoreVisibility | ||
) | const |
Definition at line 2280 of file AssetSystem.cpp.
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overridevirtual |
Initialize the system.
Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.
context | Pointer to the context the system lives in. |
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 1901 of file AssetSystem.cpp.
References Cogs::Core::Context::variables.
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overridevirtual |
Overridden to propagate carry flags. Any subclass overriding this method should also call base class.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 2219 of file AssetSystem.cpp.
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overridevirtual |
Provided for custom update logic in derived systems.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 1930 of file AssetSystem.cpp.
References Cogs::Core::CloneMaterial, Cogs::ComponentModel::ComponentHandle::Empty(), Cogs::ComponentModel::Component::getComponent(), Cogs::ComponentModel::Entity::getComponent(), Cogs::ComponentModel::Component::getContainer(), Cogs::Core::InstantiateOnDemand, Cogs::Core::OverrideMaterial, Cogs::Core::Context::qualityService, Cogs::Core::RelativePaths, Cogs::Core::EntityStore::removeChildren(), Cogs::Core::Context::scene, Cogs::Core::Context::store, Cogs::Core::Context::variables, and Cogs::Core::SceneComponent::visible.
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private |
Definition at line 99 of file AssetSystem.h.
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private |
Definition at line 100 of file AssetSystem.h.