addEntitiesWithComponent(std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
addInterestPoint(const CinematicCameraComponent &targetComp) | Cogs::Core::CinematicCameraSystem | |
addInterestPoint(const CinematicCameraComponent &targetComp, glm::vec3 &pos, glm::quat &rot, float time, float waitTime, CameraEasingMode mode) | Cogs::Core::CinematicCameraSystem | |
CinematicCameraSystem(Memory::Allocator *allocator, SizeType capacity) (defined in Cogs::Core::CinematicCameraSystem) | Cogs::Core::CinematicCameraSystem | inline |
cleanup(Context *context) override | Cogs::Core::CinematicCameraSystem | virtual |
clearCarryFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
component_type typedef (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | |
ComponentSystem(Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | inline |
ComponentSystemBase(Reflection::TypeId componentType) | Cogs::Core::ComponentSystemBase | inline |
ComponentSystemWithDataPools(Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) (defined in Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >) | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
componentType | Cogs::Core::ComponentSystemBase | |
context | Cogs::Core::ComponentSystemBase | |
createComponent() override | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inlinevirtual |
datas | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | private |
destroyComponent(ComponentHandle component) override | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inlinevirtual |
easingFn | Cogs::Core::CinematicCameraSystem | private |
getComponentIndex(const Component *component) const | Cogs::Core::ComponentSystem< ComponentType > | inline |
getComponentType() const | Cogs::Core::ComponentSystemBase | inline |
Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component) | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component) const | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
getHandle(const ComponentType *component) | Cogs::Core::ComponentSystem< ComponentType > | inline |
getTypeId() | Cogs::Core::ComponentSystem< ComponentType > | inlinestatic |
initialize(Context *context) override | Cogs::Core::CinematicCameraSystem | virtual |
instrumentedPostUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
instrumentedPreUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
instrumentedUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
playCameraSequence(const CinematicCameraComponent &targetComp) | Cogs::Core::CinematicCameraSystem | |
pool | Cogs::Core::ComponentSystem< ComponentType > | |
postUpdate(Context *) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
Cogs::Core::ComponentSystemBase::postUpdate() | Cogs::Core::ComponentSystemBase | inline |
prepareUpdate(Context *) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
preUpdate() | Cogs::Core::ComponentSystemBase | inline |
preUpdate(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
resetFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
size() | Cogs::Core::ComponentSystem< ComponentType > | inline |
triggerTargetPoint(const CinematicCameraComponent &targetComp, const short &id=0) | Cogs::Core::CinematicCameraSystem | private |
update(Context *context) override | Cogs::Core::CinematicCameraSystem | virtual |
ComponentSystemWithDataPool< CinematicCameraComponent, CinematicCameraData >::update() | Cogs::Core::ComponentSystemBase | inline |
~CinematicCameraSystem() (defined in Cogs::Core::CinematicCameraSystem) | Cogs::Core::CinematicCameraSystem | |
~ComponentSystemBase() | Cogs::Core::ComponentSystemBase | inlinevirtual |