Cogs.Core
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The cinematic camera system calculates interpolation data for cinematic components found in the scene. More...
#include <CinematicCameraSystem.h>
Public Member Functions | |
CinematicCameraSystem (Memory::Allocator *allocator, SizeType capacity) | |
void | initialize (Context *context) override |
Initialize the system. | |
void | update (Context *context) override |
Provided for custom update logic in derived systems. | |
void | cleanup (Context *context) override |
Provided for custom cleanup logic in derived systems. | |
void | addInterestPoint (const CinematicCameraComponent &targetComp) |
Add default point (camPos, camRot, 2.0f, 2.0f, linear) | |
void | addInterestPoint (const CinematicCameraComponent &targetComp, glm::vec3 &pos, glm::quat &rot, float time, float waitTime, CameraEasingMode mode) |
Add user defined point. | |
void | playCameraSequence (const CinematicCameraComponent &targetComp) |
Notify system to start playing the whole sequence. | |
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ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024) | |
CinematicCameraData & | getData (const CinematicCameraComponent *component) |
const CinematicCameraData & | getData (const CinematicCameraComponent *component) const |
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ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
template<typename T > | |
T & | getData (const ComponentType *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
template<typename T > | |
const T & | getData (const ComponentType *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
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ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
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virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Private Member Functions | |
bool | triggerTargetPoint (const CinematicCameraComponent &targetComp, const short &id=0) |
Trigger Interpolator segment "id" belonging to interpolator [{start,0},...,{n-1,n}]. | |
Private Attributes | |
std::array< EasingFn::Ptr,(size_t) CameraEasingMode::SIZE > | easingFn = {} |
Map of EnumValue to FnPtr. | |
Additional Inherited Members | |
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typedef ComponentType | component_type |
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static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
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ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
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Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
The cinematic camera system calculates interpolation data for cinematic components found in the scene.
Definition at line 43 of file CinematicCameraSystem.h.
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inline |
Definition at line 46 of file CinematicCameraSystem.h.
Cogs::Core::CinematicCameraSystem::~CinematicCameraSystem | ( | ) |
Definition at line 12 of file CinematicCameraSystem.cpp.
void Cogs::Core::CinematicCameraSystem::addInterestPoint | ( | const CinematicCameraComponent & | targetComp | ) |
Add default point (camPos, camRot, 2.0f, 2.0f, linear)
Definition at line 101 of file CinematicCameraSystem.cpp.
void Cogs::Core::CinematicCameraSystem::addInterestPoint | ( | const CinematicCameraComponent & | targetComp, |
glm::vec3 & | pos, | ||
glm::quat & | rot, | ||
float | time, | ||
float | waitTime, | ||
CameraEasingMode | mode | ||
) |
Add user defined point.
Definition at line 122 of file CinematicCameraSystem.cpp.
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overridevirtual |
Provided for custom cleanup logic in derived systems.
Cleanup is performed during shutdown of the system, and all entities and related data should have been deleted.
All system services are available during the execution of cleanup().
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 91 of file CinematicCameraSystem.cpp.
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overridevirtual |
Initialize the system.
Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.
context | Pointer to the context the system lives in. |
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 16 of file CinematicCameraSystem.cpp.
References Cogs::Core::ComponentSystemBase::initialize().
void Cogs::Core::CinematicCameraSystem::playCameraSequence | ( | const CinematicCameraComponent & | targetComp | ) |
Notify system to start playing the whole sequence.
Definition at line 139 of file CinematicCameraSystem.cpp.
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private |
Trigger Interpolator segment "id" belonging to interpolator [{start,0},...,{n-1,n}].
Definition at line 170 of file CinematicCameraSystem.cpp.
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overridevirtual |
Provided for custom update logic in derived systems.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 33 of file CinematicCameraSystem.cpp.
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private |
Map of EnumValue to FnPtr.
Definition at line 67 of file CinematicCameraSystem.h.