Cogs.Core
Public Member Functions | Private Member Functions | Private Attributes | List of all members
Cogs::Core::CinematicCameraSystem Class Reference

The cinematic camera system calculates interpolation data for cinematic components found in the scene. More...

#include <CinematicCameraSystem.h>

Inheritance diagram for Cogs::Core::CinematicCameraSystem:
Cogs::Core::ComponentSystemWithDataPool< CinematicCameraComponent, CinematicCameraData > Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > Cogs::Core::ComponentSystem< ComponentType > Cogs::Core::ComponentSystemBase

Public Member Functions

 CinematicCameraSystem (Memory::Allocator *allocator, SizeType capacity)
 
void initialize (Context *context) override
 Initialize the system.
 
void update (Context *context) override
 Provided for custom update logic in derived systems.
 
void cleanup (Context *context) override
 Provided for custom cleanup logic in derived systems.
 
void addInterestPoint (const CinematicCameraComponent &targetComp)
 Add default point (camPos, camRot, 2.0f, 2.0f, linear)
 
void addInterestPoint (const CinematicCameraComponent &targetComp, glm::vec3 &pos, glm::quat &rot, float time, float waitTime, CameraEasingMode mode)
 Add user defined point.
 
void playCameraSequence (const CinematicCameraComponent &targetComp)
 Notify system to start playing the whole sequence.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemWithDataPool< CinematicCameraComponent, CinematicCameraData >
 ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024)
 
CinematicCameraDatagetData (const CinematicCameraComponent *component)
 
const CinematicCameraDatagetData (const CinematicCameraComponent *component) const
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >
 ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData)
 
ComponentHandle createComponent () override
 
void destroyComponent (ComponentHandle component) override
 
template<typename T >
T & getData (const ComponentType *component)
 Get the data stored for the given component from the data pool storing objects of the specified template type.
 
template<typename T >
const T & getData (const ComponentType *component) const
 Get the const data stored for the given component from the data pool storing objects of the specified template type.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystem< ComponentType >
 ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component)
 
void instrumentedPreUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedPostUpdate () override
 Provided for tagged engine instrumentation.
 
ComponentHandle createComponent () override
 Create a new component instance.
 
void destroyComponent (ComponentHandle component) override
 Destroy the component held by the given handle.
 
SizeType getComponentIndex (const Component *component) const
 Get the index of the given component in the component pool.
 
size_t size ()
 Returns the number of active components.
 
void clearCarryFlags ()
 Clear carry flags of all active components.
 
void resetFlags ()
 Reset the flags of all active components.
 
void prepareUpdate (Context *) override
 
void postUpdate (Context *) override
 
ComponentHandle getHandle (const ComponentType *component)
 Get a handle to the given Component instance.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override
 Return all entities with a given.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemBase
virtual ~ComponentSystemBase ()
 Provided for destruction via pointer to base.
 
 ComponentSystemBase (Reflection::TypeId componentType)
 Constructs a ComponentSystemBase to manage components of the given componentType.
 
virtual void initialize (Context *context)
 Initialize the system.
 
void preUpdate ()
 Run the pre-update method of the system.
 
void update ()
 Updates the system state to that of the current frame.
 
void postUpdate ()
 Perform post update logic in the system.
 
virtual void preUpdate (Context *)
 Provided for custom pre update logic in derived systems.
 
virtual void prepareUpdate (Context *)
 Provided for custom update preparation logic in derived systems.
 
virtual void update (Context *)
 Provided for custom update logic in derived systems.
 
virtual void postUpdate (Context *)
 Provided for custom post update logic in derived systems.
 
virtual void instrumentedPreUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedPostUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId)
 Return all entities with a given.
 
virtual void cleanup (Context *)
 Provided for custom cleanup logic in derived systems.
 
virtual ComponentHandle createComponent ()
 Create a new component instance.
 
virtual void destroyComponent (ComponentHandle)
 Destroy the component held by the given handle.
 
Reflection::TypeId getComponentType () const
 Get the reflected type of the components managed by this system.
 

Private Member Functions

bool triggerTargetPoint (const CinematicCameraComponent &targetComp, const short &id=0)
 Trigger Interpolator segment "id" belonging to interpolator [{start,0},...,{n-1,n}].
 

Private Attributes

std::array< EasingFn::Ptr,(size_t) CameraEasingMode::SIZE > easingFn = {}
 Map of EnumValue to FnPtr.
 

Additional Inherited Members

- Public Types inherited from Cogs::Core::ComponentSystem< ComponentType >
typedef ComponentType component_type
 
- Static Public Member Functions inherited from Cogs::Core::ComponentSystem< ComponentType >
static Reflection::TypeId getTypeId ()
 Get the type id of the component type used by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystem< ComponentType >
ComponentPool< ComponentType > pool
 Pool of components managed by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystemBase
Reflection::TypeId componentType
 The type of components managed by this instance.
 
Contextcontext = nullptr
 Pointer to the Context instance the system lives in.
 

Detailed Description

The cinematic camera system calculates interpolation data for cinematic components found in the scene.

Definition at line 43 of file CinematicCameraSystem.h.

Constructor & Destructor Documentation

◆ CinematicCameraSystem()

Cogs::Core::CinematicCameraSystem::CinematicCameraSystem ( Memory::Allocator allocator,
SizeType  capacity 
)
inline

Definition at line 46 of file CinematicCameraSystem.h.

◆ ~CinematicCameraSystem()

Cogs::Core::CinematicCameraSystem::~CinematicCameraSystem ( )

Definition at line 12 of file CinematicCameraSystem.cpp.

Member Function Documentation

◆ addInterestPoint() [1/2]

void Cogs::Core::CinematicCameraSystem::addInterestPoint ( const CinematicCameraComponent targetComp)

Add default point (camPos, camRot, 2.0f, 2.0f, linear)

Definition at line 101 of file CinematicCameraSystem.cpp.

◆ addInterestPoint() [2/2]

void Cogs::Core::CinematicCameraSystem::addInterestPoint ( const CinematicCameraComponent targetComp,
glm::vec3 &  pos,
glm::quat &  rot,
float  time,
float  waitTime,
CameraEasingMode  mode 
)

Add user defined point.

Definition at line 122 of file CinematicCameraSystem.cpp.

◆ cleanup()

void Cogs::Core::CinematicCameraSystem::cleanup ( Context )
overridevirtual

Provided for custom cleanup logic in derived systems.

Cleanup is performed during shutdown of the system, and all entities and related data should have been deleted.

All system services are available during the execution of cleanup().

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 91 of file CinematicCameraSystem.cpp.

◆ initialize()

void Cogs::Core::CinematicCameraSystem::initialize ( Context context)
overridevirtual

Initialize the system.

Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.

Parameters
contextPointer to the context the system lives in.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 16 of file CinematicCameraSystem.cpp.

References Cogs::Core::ComponentSystemBase::initialize().

◆ playCameraSequence()

void Cogs::Core::CinematicCameraSystem::playCameraSequence ( const CinematicCameraComponent targetComp)

Notify system to start playing the whole sequence.

Definition at line 139 of file CinematicCameraSystem.cpp.

◆ triggerTargetPoint()

bool Cogs::Core::CinematicCameraSystem::triggerTargetPoint ( const CinematicCameraComponent targetComp,
const short &  id = 0 
)
private

Trigger Interpolator segment "id" belonging to interpolator [{start,0},...,{n-1,n}].

Definition at line 170 of file CinematicCameraSystem.cpp.

◆ update()

void Cogs::Core::CinematicCameraSystem::update ( Context )
overridevirtual

Provided for custom update logic in derived systems.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 33 of file CinematicCameraSystem.cpp.

Member Data Documentation

◆ easingFn

std::array<EasingFn::Ptr, (size_t)CameraEasingMode::SIZE > Cogs::Core::CinematicCameraSystem::easingFn = {}
private

Map of EnumValue to FnPtr.

Definition at line 67 of file CinematicCameraSystem.h.


The documentation for this class was generated from the following files: