Cogs.Core
Public Member Functions | Private Attributes | List of all members
Cogs::Core::FogSystem Class Reference

The fog system manages fog instances, in addition to special handling a single fog component as the global fog instance. More...

#include <FogSystem.h>

Inheritance diagram for Cogs::Core::FogSystem:
Cogs::Core::ComponentSystemWithDataPool< FogComponent, FogData > Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > Cogs::Core::ComponentSystem< ComponentType > Cogs::Core::ComponentSystemBase

Public Member Functions

 FogSystem (Memory::Allocator *allocator, SizeType capacity)
 
void update (Context *context)
 Updated the fog system.
 
void setGlobalFog (ComponentModel::ComponentHandle fogComponent)
 Set the global fog component, used to control fog for the entire scene.
 
FogComponentgetGlobalFog () const
 Get the global fog component.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemWithDataPool< FogComponent, FogData >
 ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024)
 
FogDatagetData (const FogComponent *component)
 
const FogDatagetData (const FogComponent *component) const
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >
 ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData)
 
ComponentHandle createComponent () override
 
void destroyComponent (ComponentHandle component) override
 
template<typename T >
T & getData (const ComponentType *component)
 Get the data stored for the given component from the data pool storing objects of the specified template type.
 
template<typename T >
const T & getData (const ComponentType *component) const
 Get the const data stored for the given component from the data pool storing objects of the specified template type.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystem< ComponentType >
 ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component)
 
void instrumentedPreUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedPostUpdate () override
 Provided for tagged engine instrumentation.
 
ComponentHandle createComponent () override
 Create a new component instance.
 
void destroyComponent (ComponentHandle component) override
 Destroy the component held by the given handle.
 
SizeType getComponentIndex (const Component *component) const
 Get the index of the given component in the component pool.
 
size_t size ()
 Returns the number of active components.
 
void clearCarryFlags ()
 Clear carry flags of all active components.
 
void resetFlags ()
 Reset the flags of all active components.
 
void prepareUpdate (Context *) override
 
void postUpdate (Context *) override
 
ComponentHandle getHandle (const ComponentType *component)
 Get a handle to the given Component instance.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override
 Return all entities with a given.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemBase
virtual ~ComponentSystemBase ()
 Provided for destruction via pointer to base.
 
 ComponentSystemBase (Reflection::TypeId componentType)
 Constructs a ComponentSystemBase to manage components of the given componentType.
 
virtual void initialize (Context *context)
 Initialize the system.
 
void preUpdate ()
 Run the pre-update method of the system.
 
void update ()
 Updates the system state to that of the current frame.
 
void postUpdate ()
 Perform post update logic in the system.
 
virtual void preUpdate (Context *)
 Provided for custom pre update logic in derived systems.
 
virtual void prepareUpdate (Context *)
 Provided for custom update preparation logic in derived systems.
 
virtual void update (Context *)
 Provided for custom update logic in derived systems.
 
virtual void postUpdate (Context *)
 Provided for custom post update logic in derived systems.
 
virtual void instrumentedPreUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedPostUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId)
 Return all entities with a given.
 
virtual void cleanup (Context *)
 Provided for custom cleanup logic in derived systems.
 
virtual ComponentHandle createComponent ()
 Create a new component instance.
 
virtual void destroyComponent (ComponentHandle)
 Destroy the component held by the given handle.
 
Reflection::TypeId getComponentType () const
 Get the reflected type of the components managed by this system.
 

Private Attributes

ComponentModel::ComponentHandle globalFog = ComponentModel::ComponentHandle::Empty()
 Global fog handle.
 

Additional Inherited Members

- Public Types inherited from Cogs::Core::ComponentSystem< ComponentType >
typedef ComponentType component_type
 
- Static Public Member Functions inherited from Cogs::Core::ComponentSystem< ComponentType >
static Reflection::TypeId getTypeId ()
 Get the type id of the component type used by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystem< ComponentType >
ComponentPool< ComponentType > pool
 Pool of components managed by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystemBase
Reflection::TypeId componentType
 The type of components managed by this instance.
 
Contextcontext = nullptr
 Pointer to the Context instance the system lives in.
 

Detailed Description

The fog system manages fog instances, in addition to special handling a single fog component as the global fog instance.

Definition at line 23 of file FogSystem.h.

Constructor & Destructor Documentation

◆ FogSystem()

Cogs::Core::FogSystem::FogSystem ( Memory::Allocator allocator,
SizeType  capacity 
)
inline

Definition at line 26 of file FogSystem.h.

Member Function Documentation

◆ getGlobalFog()

FogComponent * Cogs::Core::FogSystem::getGlobalFog ( ) const
inline

Get the global fog component.

Definition at line 35 of file FogSystem.h.

References globalFog, and Cogs::ComponentModel::ComponentHandle::resolveComponent().

◆ setGlobalFog()

void Cogs::Core::FogSystem::setGlobalFog ( ComponentModel::ComponentHandle  fogComponent)
inline

Set the global fog component, used to control fog for the entire scene.

Definition at line 32 of file FogSystem.h.

References globalFog.

◆ update()

void Cogs::Core::FogSystem::update ( Context context)
virtual

Updated the fog system.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 3 of file FogSystem.cpp.

Member Data Documentation

◆ globalFog

ComponentModel::ComponentHandle Cogs::Core::FogSystem::globalFog = ComponentModel::ComponentHandle::Empty()
private

Global fog handle.

Definition at line 39 of file FogSystem.h.

Referenced by getGlobalFog(), and setGlobalFog().


The documentation for this class was generated from the following files: