Cogs.Core
Public Member Functions | Public Attributes | List of all members
Cogs::Core::LightSystem Class Reference

Holds all LightComponent instances in the system. More...

#include <LightSystem.h>

Inheritance diagram for Cogs::Core::LightSystem:
Cogs::Core::ComponentSystemWithDataPool< LightComponent, LightData > Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > Cogs::Core::ComponentSystem< ComponentType > Cogs::Core::ComponentSystemBase

Public Member Functions

 LightSystem (Memory::Allocator *allocator, SizeType capacity)
 
void initialize (Context *context) override
 Initialize the system.
 
void update (Context *context) override
 Update the light system.
 
void preRender (Context *context)
 Cull light system.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemWithDataPool< LightComponent, LightData >
 ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024)
 
LightDatagetData (const LightComponent *component)
 
const LightDatagetData (const LightComponent *component) const
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >
 ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData)
 
ComponentHandle createComponent () override
 
void destroyComponent (ComponentHandle component) override
 
template<typename T >
T & getData (const ComponentType *component)
 Get the data stored for the given component from the data pool storing objects of the specified template type.
 
template<typename T >
const T & getData (const ComponentType *component) const
 Get the const data stored for the given component from the data pool storing objects of the specified template type.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystem< ComponentType >
 ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component)
 
void instrumentedPreUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedPostUpdate () override
 Provided for tagged engine instrumentation.
 
ComponentHandle createComponent () override
 Create a new component instance.
 
void destroyComponent (ComponentHandle component) override
 Destroy the component held by the given handle.
 
SizeType getComponentIndex (const Component *component) const
 Get the index of the given component in the component pool.
 
size_t size ()
 Returns the number of active components.
 
void clearCarryFlags ()
 Clear carry flags of all active components.
 
void resetFlags ()
 Reset the flags of all active components.
 
void prepareUpdate (Context *) override
 
void postUpdate (Context *) override
 
ComponentHandle getHandle (const ComponentType *component)
 Get a handle to the given Component instance.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override
 Return all entities with a given.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemBase
virtual ~ComponentSystemBase ()
 Provided for destruction via pointer to base.
 
 ComponentSystemBase (Reflection::TypeId componentType)
 Constructs a ComponentSystemBase to manage components of the given componentType.
 
virtual void initialize (Context *context)
 Initialize the system.
 
void preUpdate ()
 Run the pre-update method of the system.
 
void update ()
 Updates the system state to that of the current frame.
 
void postUpdate ()
 Perform post update logic in the system.
 
virtual void preUpdate (Context *)
 Provided for custom pre update logic in derived systems.
 
virtual void prepareUpdate (Context *)
 Provided for custom update preparation logic in derived systems.
 
virtual void update (Context *)
 Provided for custom update logic in derived systems.
 
virtual void postUpdate (Context *)
 Provided for custom post update logic in derived systems.
 
virtual void instrumentedPreUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedPostUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId)
 Return all entities with a given.
 
virtual void cleanup (Context *)
 Provided for custom cleanup logic in derived systems.
 
virtual ComponentHandle createComponent ()
 Create a new component instance.
 
virtual void destroyComponent (ComponentHandle)
 Destroy the component held by the given handle.
 
Reflection::TypeId getComponentType () const
 Get the reflected type of the components managed by this system.
 

Public Attributes

TextureHandle cascadeArray = {}
 
uint32_t currentLayerCount = 0
 
uint32_t currentTextureSize = 0
 
Cogs::TextureFormat currentShadowFormat = TextureFormat::Unknown
 
TextureHandle cubeArray = {}
 
uint32_t currentCubeCount = 0
 
uint32_t currentPointShadowResolution = 0
 
Cogs::TextureFormat currentPointShadowFormat = TextureFormat::Unknown
 
SoftShadows softShadows = SoftShadows::High
 
bool lightsChanged = true
 
- Public Attributes inherited from Cogs::Core::ComponentSystem< ComponentType >
ComponentPool< ComponentType > pool
 Pool of components managed by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystemBase
Reflection::TypeId componentType
 The type of components managed by this instance.
 
Contextcontext = nullptr
 Pointer to the Context instance the system lives in.
 

Additional Inherited Members

- Public Types inherited from Cogs::Core::ComponentSystem< ComponentType >
typedef ComponentType component_type
 
- Static Public Member Functions inherited from Cogs::Core::ComponentSystem< ComponentType >
static Reflection::TypeId getTypeId ()
 Get the type id of the component type used by the system.
 

Detailed Description

Holds all LightComponent instances in the system.

Calculates derived light data such as directions, light volumes etc.

Definition at line 77 of file LightSystem.h.

Constructor & Destructor Documentation

◆ LightSystem()

Cogs::Core::LightSystem::LightSystem ( Memory::Allocator allocator,
SizeType  capacity 
)
inline

Definition at line 80 of file LightSystem.h.

Member Function Documentation

◆ initialize()

void Cogs::Core::LightSystem::initialize ( Context context)
overridevirtual

Initialize the system.

Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.

Parameters
contextPointer to the context the system lives in.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 505 of file LightSystem.cpp.

References Cogs::Core::ComponentSystemBase::context, Cogs::Core::ComponentSystemBase::initialize(), and Cogs::Core::Context::variables.

◆ preRender()

void Cogs::Core::LightSystem::preRender ( Context context)

◆ update()

void Cogs::Core::LightSystem::update ( Context context)
overridevirtual

Update the light system.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 513 of file LightSystem.cpp.

Member Data Documentation

◆ cascadeArray

TextureHandle Cogs::Core::LightSystem::cascadeArray = {}

Definition at line 90 of file LightSystem.h.

◆ cubeArray

TextureHandle Cogs::Core::LightSystem::cubeArray = {}

Definition at line 95 of file LightSystem.h.

◆ currentCubeCount

uint32_t Cogs::Core::LightSystem::currentCubeCount = 0

Definition at line 96 of file LightSystem.h.

◆ currentLayerCount

uint32_t Cogs::Core::LightSystem::currentLayerCount = 0

Definition at line 91 of file LightSystem.h.

◆ currentPointShadowFormat

Cogs::TextureFormat Cogs::Core::LightSystem::currentPointShadowFormat = TextureFormat::Unknown

Definition at line 98 of file LightSystem.h.

◆ currentPointShadowResolution

uint32_t Cogs::Core::LightSystem::currentPointShadowResolution = 0

Definition at line 97 of file LightSystem.h.

◆ currentShadowFormat

Cogs::TextureFormat Cogs::Core::LightSystem::currentShadowFormat = TextureFormat::Unknown

Definition at line 93 of file LightSystem.h.

◆ currentTextureSize

uint32_t Cogs::Core::LightSystem::currentTextureSize = 0

Definition at line 92 of file LightSystem.h.

◆ lightsChanged

bool Cogs::Core::LightSystem::lightsChanged = true

Definition at line 101 of file LightSystem.h.

◆ softShadows

SoftShadows Cogs::Core::LightSystem::softShadows = SoftShadows::High

Definition at line 100 of file LightSystem.h.


The documentation for this class was generated from the following files: