Cogs.Core
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Updates material components. More...
#include <MaterialSystem.h>
Public Member Functions | |
MaterialSystem (Memory::Allocator *allocator, SizeType capacity) | |
void | update (Context *context) override |
Updates the material system. | |
void | cleanup (Context *context) override |
Cleanup the material system, releasing any shared material instances held. | |
void | removeUnusedSharedInstances () |
Removes any shared material instances no longer in use. | |
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ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024) | |
MaterialData & | getData (const MaterialComponent *component) |
const MaterialData & | getData (const MaterialComponent *component) const |
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ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
template<typename T > | |
T & | getData (const ComponentType *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
template<typename T > | |
const T & | getData (const ComponentType *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
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ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
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virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Public Attributes | |
std::unordered_map< size_t, MaterialInstanceHandle > | instances |
Holds shared material instances used by one or more MaterialComponent instances. | |
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ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
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Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
Additional Inherited Members | |
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typedef ComponentType | component_type |
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static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
Updates material components.
The material system creates actual MaterialInstance resources based on the contents of the material components. A set of shared material instances is kept to make it possible to share underlying resources between MaterialComponents with the same values.
The material instances created are applied to the corresponding *RenderComponent(s) found on the same entity.
Definition at line 35 of file MaterialSystem.h.
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inline |
Definition at line 38 of file MaterialSystem.h.
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overridevirtual |
Cleanup the material system, releasing any shared material instances held.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 308 of file MaterialSystem.cpp.
void Cogs::Core::MaterialSystem::removeUnusedSharedInstances | ( | ) |
Removes any shared material instances no longer in use.
Definition at line 290 of file MaterialSystem.cpp.
Referenced by update().
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overridevirtual |
Updates the material system.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 64 of file MaterialSystem.cpp.
References Cogs::Core::applyRenderMaterial(), Cogs::Core::Blend, Cogs::Core::ComponentSystemBase::context, Cogs::Core::getMaterialHash(), Cogs::Core::HandleIsValid(), instances, Cogs::Core::isLine(), Cogs::PrimitiveType::LineList, Cogs::PrimitiveType::LineListAdjacency, Cogs::PrimitiveType::LineStrip, Cogs::PrimitiveType::LineStripAdjacency, Cogs::Core::ResourceHandle_t< MaterialInstance >::NoHandle, Cogs::Core::MaterialFlags::Override, Cogs::Core::MaterialFlags::OverrideAlpha, Cogs::Core::MaterialFlags::OverrideColor, Cogs::Core::MaterialFlags::OverrideTextures, Cogs::PrimitiveType::PointList, Cogs::Core::ComponentSystem< ComponentType >::pool, and removeUnusedSharedInstances().
std::unordered_map<size_t, MaterialInstanceHandle> Cogs::Core::MaterialSystem::instances |
Holds shared material instances used by one or more MaterialComponent instances.
Definition at line 50 of file MaterialSystem.h.
Referenced by update().