Cogs.Core
|
Public Member Functions | |
ModelSystem (Memory::Allocator *allocator, SizeType capacity) | |
void | initialize (Context *context) override |
Initialize the system. | |
void | update (Context *context) override |
Provided for custom update logic in derived systems. | |
void | postUpdate (Context *context) override |
int | addHierarchyCallback (HierarchyChangedCallback callback) |
void | removeHierarchyCallback (int id) |
float | getLoadProgress (ModelComponent *modelComponent) |
![]() | |
ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
T & | getData (const ModelComponent *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
const T & | getData (const ModelComponent *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
![]() | |
ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
![]() | |
virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Private Member Functions | |
void | loadModel (Context *context, const ModelComponent &component, ModelData &modelData, Model *model) |
void | clearModel (Context *context, const ModelComponent &component) |
Private Attributes | |
int | nextId = 0 |
std::map< int, HierarchyChangedCallback > | callbacks |
MessageId | hierarchyUpdatedMessage = NoMessage |
Additional Inherited Members | |
![]() | |
typedef ComponentType | component_type |
![]() | |
static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
![]() | |
ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
![]() | |
Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
Definition at line 49 of file ModelSystem.h.
|
inline |
Definition at line 52 of file ModelSystem.h.
int Cogs::Core::ModelSystem::addHierarchyCallback | ( | HierarchyChangedCallback | callback | ) |
Definition at line 433 of file ModelSystem.cpp.
|
private |
Definition at line 425 of file ModelSystem.cpp.
float Cogs::Core::ModelSystem::getLoadProgress | ( | ModelComponent * | modelComponent | ) |
Get the load progress for the mesh resource of the mesh component
Returns the ratio of loaded subresources (meshes and materials with textures)
Definition at line 162 of file ModelSystem.cpp.
References Cogs::Core::TextureWithSampler::handle, Cogs::Core::HandleIsValid(), Cogs::Core::ModelComponent::model, Cogs::Core::TextureValue::texture, and Cogs::Core::MaterialInstance::textureVariables.
|
overridevirtual |
Initialize the system.
Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.
context | Pointer to the context the system lives in. |
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 96 of file ModelSystem.cpp.
References Cogs::Core::ComponentSystemBase::context, and Cogs::Core::ComponentSystemBase::initialize().
|
private |
Definition at line 210 of file ModelSystem.cpp.
|
overridevirtual |
Overridden to propagate carry flags. Any subclass overriding this method should also call base class.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 190 of file ModelSystem.cpp.
References Cogs::Core::ComponentSystemBase::postUpdate().
void Cogs::Core::ModelSystem::removeHierarchyCallback | ( | int | id | ) |
Definition at line 440 of file ModelSystem.cpp.
|
overridevirtual |
Provided for custom update logic in derived systems.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 103 of file ModelSystem.cpp.
References Cogs::Core::TextureWithSampler::handle, Cogs::Core::HandleIsValid(), Cogs::Core::TextureValue::texture, and Cogs::Core::MaterialInstance::textureVariables.
|
private |
Definition at line 80 of file ModelSystem.h.
|
private |
Definition at line 81 of file ModelSystem.h.
|
private |
Definition at line 79 of file ModelSystem.h.