| addEntitiesWithComponent(std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| base_type typedef (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | private |
| cleanup(Context *context) override | Cogs::Core::RenderSystem | virtual |
| clearCarryFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| component_type typedef (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | |
| ComponentSystem(Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | inline |
| ComponentSystemBase(Reflection::TypeId componentType) | Cogs::Core::ComponentSystemBase | inline |
| componentType | Cogs::Core::ComponentSystemBase | |
| context | Cogs::Core::ComponentSystemBase | |
| createComponent() override | Cogs::Core::RenderSystem | virtual |
| datas | Cogs::Core::ComponentSystemWithDataPools< MeshRenderComponent, MeshRenderData, LocalBounds, WorldBounds > | private |
| destroyComponent(ComponentHandle component) override | Cogs::Core::RenderSystem | virtual |
| ComponentSystemWithDataPools< MeshRenderComponent, MeshRenderData, LocalBounds, WorldBounds >::destroyComponent(ComponentHandle component) override | Cogs::Core::ComponentSystemWithDataPools< MeshRenderComponent, MeshRenderData, LocalBounds, WorldBounds > | inline |
| generation (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | private |
| geometryGroup (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | private |
| getComponentIndex(const Component *component) const | Cogs::Core::ComponentSystem< ComponentType > | inline |
| getComponentType() const | Cogs::Core::ComponentSystemBase | inline |
| getData(const MeshRenderComponent *component) | Cogs::Core::ComponentSystemWithDataPools< MeshRenderComponent, MeshRenderData, LocalBounds, WorldBounds > | inline |
| getData(const MeshRenderComponent *component) const | Cogs::Core::ComponentSystemWithDataPools< MeshRenderComponent, MeshRenderData, LocalBounds, WorldBounds > | inline |
| getGeneration() const (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | inline |
| getHandle(const ComponentType *component) | Cogs::Core::ComponentSystem< ComponentType > | inline |
| getLocalBounds(const MeshRenderComponent *component) (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | inline |
| getTaskGroup() const (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | inline |
| getTypeId() | Cogs::Core::ComponentSystem< ComponentType > | inlinestatic |
| getWorldBounds(const MeshRenderComponent *component) (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | inline |
| initialize(Context *context) override | Cogs::Core::RenderSystem | virtual |
| initializeCulling(struct CullingSource *cullSource) (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | |
| instrumentedPostUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| instrumentedPreUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| instrumentedUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| needsPost (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | private |
| picker (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | private |
| pool | Cogs::Core::ComponentSystem< ComponentType > | |
| postUpdate(Context *context) override | Cogs::Core::RenderSystem | virtual |
| Cogs::Core::ComponentSystemBase::postUpdate() | Cogs::Core::ComponentSystemBase | inline |
| prepareUpdate(Context *) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| preUpdate() | Cogs::Core::ComponentSystemBase | inline |
| preUpdate(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
| RenderSystem(Memory::Allocator *allocator, SizeType capacity) (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | inline |
| resetFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| setLocalBounds(const MeshRenderComponent *component, const Geometry::BoundingBox &bbox) (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | inline |
| size() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| transformSystem (defined in Cogs::Core::RenderSystem) | Cogs::Core::RenderSystem | |
| update(Context *context) override | Cogs::Core::RenderSystem | virtual |
| ComponentSystemWithDataPools< MeshRenderComponent, MeshRenderData, LocalBounds, WorldBounds >::update() | Cogs::Core::ComponentSystemBase | inline |
| ~ComponentSystemBase() | Cogs::Core::ComponentSystemBase | inlinevirtual |