Cogs.Core
|
The mesh render system handles MeshRenderComponents. More...
#include <RenderSystem.h>
Public Member Functions | |
RenderSystem (Memory::Allocator *allocator, SizeType capacity) | |
void | initialize (Context *context) override |
Initialize the system. | |
void | update (Context *context) override |
Provided for custom update logic in derived systems. | |
void | postUpdate (Context *context) override |
void | cleanup (Context *context) override |
Provided for custom cleanup logic in derived systems. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
TaskId | getTaskGroup () const |
void | setLocalBounds (const MeshRenderComponent *component, const Geometry::BoundingBox &bbox) |
Geometry::BoundingBox & | getLocalBounds (const MeshRenderComponent *component) |
Geometry::BoundingBox & | getWorldBounds (const MeshRenderComponent *component) |
void | initializeCulling (struct CullingSource *cullSource) |
size_t | getGeneration () const |
![]() | |
ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
T & | getData (const MeshRenderComponent *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
const T & | getData (const MeshRenderComponent *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
![]() | |
ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
![]() | |
virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Public Attributes | |
class TransformSystem * | transformSystem = nullptr |
![]() | |
ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
![]() | |
Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
Private Types | |
using | base_type = ComponentSystemWithDataPools< MeshRenderComponent, MeshRenderData, LocalBounds, WorldBounds > |
Private Attributes | |
bool | needsPost = true |
size_t | generation = 0 |
TaskId | geometryGroup = NoTask |
std::unique_ptr< MeshRenderPicker > | picker |
Additional Inherited Members | |
![]() | |
typedef ComponentType | component_type |
![]() | |
static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
The mesh render system handles MeshRenderComponents.
Definition at line 74 of file RenderSystem.h.
|
private |
Definition at line 76 of file RenderSystem.h.
|
inline |
Definition at line 78 of file RenderSystem.h.
|
overridevirtual |
Provided for custom cleanup logic in derived systems.
Cleanup is performed during shutdown of the system, and all entities and related data should have been deleted.
All system services are available during the execution of cleanup().
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 140 of file RenderSystem.cpp.
References Cogs::Core::Context::taskManager.
|
overridevirtual |
Create a new component instance.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 147 of file RenderSystem.cpp.
|
overridevirtual |
Destroy the component held by the given handle.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 160 of file RenderSystem.cpp.
|
inline |
Definition at line 110 of file RenderSystem.h.
|
inline |
Definition at line 98 of file RenderSystem.h.
|
inline |
Definition at line 88 of file RenderSystem.h.
|
inline |
Definition at line 103 of file RenderSystem.h.
|
overridevirtual |
Initialize the system.
Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.
context | Pointer to the context the system lives in. |
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 38 of file RenderSystem.cpp.
References Cogs::Core::ComponentSystemBase::context, Cogs::Core::ComponentSystemBase::initialize(), and Cogs::Core::Context::taskManager.
void Cogs::Core::RenderSystem::initializeCulling | ( | struct CullingSource * | cullSource | ) |
Definition at line 170 of file RenderSystem.cpp.
|
overridevirtual |
Overridden to propagate carry flags. Any subclass overriding this method should also call base class.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 133 of file RenderSystem.cpp.
References Cogs::Core::ComponentSystemBase::postUpdate().
|
inline |
Definition at line 90 of file RenderSystem.h.
|
overridevirtual |
Provided for custom update logic in derived systems.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 45 of file RenderSystem.cpp.
References Cogs::Core::calculateBounds(), Cogs::Core::Context::engine, Cogs::ComponentModel::Component::getComponentHandle(), Cogs::ComponentModel::Component::hasChanged(), Cogs::Core::MeshComponent::meshHandle, Cogs::Core::ResourceHandle_t< ResourceType >::resolve(), Cogs::Core::MeshRenderComponent::startIndex, Cogs::Core::Context::taskManager, and Cogs::Core::MeshRenderComponent::vertexCount.
|
private |
Definition at line 116 of file RenderSystem.h.
|
private |
Definition at line 117 of file RenderSystem.h.
|
private |
Definition at line 115 of file RenderSystem.h.
|
private |
Definition at line 119 of file RenderSystem.h.
class TransformSystem* Cogs::Core::RenderSystem::transformSystem = nullptr |
Definition at line 112 of file RenderSystem.h.