Cogs.Core
Cogs::Core::SceneSystem Member List

This is the complete list of members for Cogs::Core::SceneSystem, including all inherited members.

addEntitiesWithComponent(std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) overrideCogs::Core::ComponentSystem< SceneComponent >inlinevirtual
cleanup(Context *)Cogs::Core::ComponentSystemBaseinlinevirtual
clearCarryFlags()Cogs::Core::ComponentSystem< SceneComponent >inline
ComponentSystemBase(Reflection::TypeId componentType)Cogs::Core::ComponentSystemBaseinline
componentTypeCogs::Core::ComponentSystemBase
contextCogs::Core::ComponentSystemBase
createComponent() overrideCogs::Core::ComponentSystem< SceneComponent >inlinevirtual
destroyComponent(ComponentHandle component) overrideCogs::Core::ComponentSystem< SceneComponent >inline
Cogs::Core::ComponentSystemBase::destroyComponent(ComponentHandle)Cogs::Core::ComponentSystemBaseinlinevirtual
getComponentIndex(const Component *component) constCogs::Core::ComponentSystem< SceneComponent >inline
getComponentType() constCogs::Core::ComponentSystemBaseinline
getHandle(const SceneComponent *component)Cogs::Core::ComponentSystem< SceneComponent >inline
getSceneState(const SceneComponent &sceneComponent) (defined in Cogs::Core::SceneSystem)Cogs::Core::SceneSystemprivatestatic
getTypeId()Cogs::Core::ComponentSystem< SceneComponent >inlinestatic
initialize(Context *context)Cogs::Core::ComponentSystemBaseinlinevirtual
instrumentedPostUpdate() overrideCogs::Core::ComponentSystem< SceneComponent >inlinevirtual
instrumentedPreUpdate() overrideCogs::Core::ComponentSystem< SceneComponent >inlinevirtual
instrumentedUpdate() overrideCogs::Core::ComponentSystem< SceneComponent >inlinevirtual
needsPost (defined in Cogs::Core::SceneSystem)Cogs::Core::SceneSystemprivate
poolCogs::Core::ComponentSystem< SceneComponent >
postUpdate(Context *context)Cogs::Core::SceneSystemvirtual
Cogs::Core::ComponentSystemBase::postUpdate()Cogs::Core::ComponentSystemBaseinline
prepareUpdate(Context *) overrideCogs::Core::ComponentSystem< SceneComponent >inlinevirtual
preUpdate()Cogs::Core::ComponentSystemBaseinline
preUpdate(Context *)Cogs::Core::ComponentSystemBaseinlinevirtual
resetFlags()Cogs::Core::ComponentSystem< SceneComponent >inline
SceneSystem(Memory::Allocator *allocator, SizeType capacity) (defined in Cogs::Core::SceneSystem)Cogs::Core::SceneSysteminline
size()Cogs::Core::ComponentSystem< SceneComponent >inline
update(Context *context)Cogs::Core::SceneSystemvirtual
ComponentSystem< SceneComponent >::update()Cogs::Core::ComponentSystemBaseinline
updateState(SceneComponent &sceneComponent) (defined in Cogs::Core::SceneSystem)Cogs::Core::SceneSystemstatic
~ComponentSystemBase()Cogs::Core::ComponentSystemBaseinlinevirtual