Cogs.Core
Public Member Functions | Static Public Member Functions | Static Private Member Functions | Private Attributes | List of all members
Cogs::Core::SceneSystem Class Reference

The scene system handles SceneComponent instances, managing hierarchical visibility and pickability based on the components field values. More...

#include <SceneSystem.h>

Inheritance diagram for Cogs::Core::SceneSystem:
Cogs::Core::ComponentSystem< SceneComponent > Cogs::Core::ComponentSystemBase

Public Member Functions

 SceneSystem (Memory::Allocator *allocator, SizeType capacity)
 
void update (Context *context)
 Updates the scene system.
 
void postUpdate (Context *context)
 Provided for custom post update logic in derived systems.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystem< SceneComponent >
 ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component)
 
void instrumentedPreUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedPostUpdate () override
 Provided for tagged engine instrumentation.
 
ComponentHandle createComponent () override
 Create a new component instance.
 
void destroyComponent (ComponentHandle component) override
 Destroy the component held by the given handle.
 
SizeType getComponentIndex (const Component *component) const
 Get the index of the given component in the component pool.
 
size_t size ()
 Returns the number of active components.
 
void clearCarryFlags ()
 Clear carry flags of all active components.
 
void resetFlags ()
 Reset the flags of all active components.
 
void prepareUpdate (Context *) override
 
void postUpdate (Context *) override
 
ComponentHandle getHandle (const SceneComponent *component)
 Get a handle to the given Component instance.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override
 Return all entities with a given.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemBase
virtual ~ComponentSystemBase ()
 Provided for destruction via pointer to base.
 
 ComponentSystemBase (Reflection::TypeId componentType)
 Constructs a ComponentSystemBase to manage components of the given componentType.
 
virtual void initialize (Context *context)
 Initialize the system.
 
void preUpdate ()
 Run the pre-update method of the system.
 
void update ()
 Updates the system state to that of the current frame.
 
void postUpdate ()
 Perform post update logic in the system.
 
virtual void preUpdate (Context *)
 Provided for custom pre update logic in derived systems.
 
virtual void prepareUpdate (Context *)
 Provided for custom update preparation logic in derived systems.
 
virtual void update (Context *)
 Provided for custom update logic in derived systems.
 
virtual void postUpdate (Context *)
 Provided for custom post update logic in derived systems.
 
virtual void instrumentedPreUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedPostUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId)
 Return all entities with a given.
 
virtual void cleanup (Context *)
 Provided for custom cleanup logic in derived systems.
 
virtual ComponentHandle createComponent ()
 Create a new component instance.
 
virtual void destroyComponent (ComponentHandle)
 Destroy the component held by the given handle.
 
Reflection::TypeId getComponentType () const
 Get the reflected type of the components managed by this system.
 

Static Public Member Functions

static void updateState (SceneComponent &sceneComponent)
 
- Static Public Member Functions inherited from Cogs::Core::ComponentSystem< SceneComponent >
static Reflection::TypeId getTypeId ()
 Get the type id of the component type used by the system.
 

Static Private Member Functions

static SceneState getSceneState (const SceneComponent &sceneComponent)
 

Private Attributes

bool needsPost = true
 

Additional Inherited Members

- Public Types inherited from Cogs::Core::ComponentSystem< SceneComponent >
typedef SceneComponent component_type
 
- Public Attributes inherited from Cogs::Core::ComponentSystem< SceneComponent >
ComponentPool< SceneComponentpool
 Pool of components managed by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystemBase
Reflection::TypeId componentType
 The type of components managed by this instance.
 
Contextcontext = nullptr
 Pointer to the Context instance the system lives in.
 

Detailed Description

The scene system handles SceneComponent instances, managing hierarchical visibility and pickability based on the components field values.

Definition at line 23 of file SceneSystem.h.

Constructor & Destructor Documentation

◆ SceneSystem()

Cogs::Core::SceneSystem::SceneSystem ( Memory::Allocator allocator,
SizeType  capacity 
)
inline

Definition at line 26 of file SceneSystem.h.

Member Function Documentation

◆ getSceneState()

Cogs::Core::SceneState Cogs::Core::SceneSystem::getSceneState ( const SceneComponent sceneComponent)
staticprivate

Definition at line 74 of file SceneSystem.cpp.

◆ postUpdate()

void Cogs::Core::SceneSystem::postUpdate ( Context )
virtual

Provided for custom post update logic in derived systems.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 67 of file SceneSystem.cpp.

References Cogs::Core::ComponentSystemBase::postUpdate().

◆ update()

void Cogs::Core::SceneSystem::update ( Context context)
virtual

◆ updateState()

void Cogs::Core::SceneSystem::updateState ( SceneComponent sceneComponent)
static

Definition at line 86 of file SceneSystem.cpp.

Member Data Documentation

◆ needsPost

bool Cogs::Core::SceneSystem::needsPost = true
private

Definition at line 37 of file SceneSystem.h.


The documentation for this class was generated from the following files: