Cogs.Core
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The sea currents system manages and displays sea currents per the S-111 specification. More...
#include <SeaCurrentsSystem.h>
Public Member Functions | |
SeaCurrentsSystem (Memory::Allocator *allocator, SizeType capacity) | |
virtual void | initialize (Context *context) override |
Initialize the system. | |
virtual void | update (Context *) override |
Provided for custom update logic in derived systems. | |
virtual void | cleanup (Context *context) override |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () override |
virtual void | destroyComponent (ComponentHandle component) override |
const MeshHandle & | getArrowMesh () const |
const VertexFormat & | getVertexFormat () const |
const VertexFormatHandle & | getVertexFormatHandle () const |
const MaterialInstanceHandle & | getMaterialHandle () const |
const MeshStreamsLayout & | getArrowInstancesStreamsLayout () const |
Cogs::Geometry::BoundingBox | getWorldBounds (const SeaCurrentsComponent &seaCurrentsComponent, bool ignoreVisibility) const |
Used by SeaCurrentsBounds::getBounds. | |
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ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024) | |
SeaCurrentsData & | getData (const SeaCurrentsComponent *component) |
const SeaCurrentsData & | getData (const SeaCurrentsComponent *component) const |
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ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
template<typename T > | |
T & | getData (const ComponentType *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
template<typename T > | |
const T & | getData (const ComponentType *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
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ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
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virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Public Attributes | |
float | minScale = 0.2f |
float | maxScale = 1.0f |
float | lowestSpeed = 0.01f |
float | highestSpeed = 13.0f |
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ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
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Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
Private Types | |
using | base_type = Cogs::Core::ComponentSystemWithDataPool< SeaCurrentsComponent, SeaCurrentsData > |
Private Attributes | |
MeshStreamsLayout | arrowInstancesStreamsLayout |
MeshHandle | mArrowMesh |
VertexFormat | mVertexFormat = {} |
VertexFormatHandle | mVertexFormatHandle |
MaterialInstanceHandle | mMaterial |
SeaCurrentsRenderer * | mRenderer = nullptr |
std::unique_ptr< SeaCurrentsBounds > | bounds |
Additional Inherited Members | |
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typedef ComponentType | component_type |
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static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
The sea currents system manages and displays sea currents per the S-111 specification.
Definition at line 49 of file SeaCurrentsSystem.h.
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private |
Definition at line 50 of file SeaCurrentsSystem.h.
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inline |
Definition at line 52 of file SeaCurrentsSystem.h.
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overridevirtual |
Provided for custom cleanup logic in derived systems.
Cleanup is performed during shutdown of the system, and all entities and related data should have been deleted.
All system services are available during the execution of cleanup().
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 207 of file SeaCurrentsSystem.cpp.
References Cogs::Core::Context::renderer, and Cogs::Core::IRenderer::unregisterExtension().
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overridevirtual |
Overridden to update data pool contents in lockstep with the component pool. Any subclass overriding this method should call base class first.
Reimplemented from Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >.
Definition at line 215 of file SeaCurrentsSystem.cpp.
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overridevirtual |
Overridden to update data pool contents in lockstep with the component pool. Any subclass overriding this method should also call base class.
Reimplemented from Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >.
Definition at line 232 of file SeaCurrentsSystem.cpp.
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inline |
Definition at line 70 of file SeaCurrentsSystem.h.
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inline |
Definition at line 66 of file SeaCurrentsSystem.h.
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Definition at line 69 of file SeaCurrentsSystem.h.
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Definition at line 67 of file SeaCurrentsSystem.h.
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Definition at line 68 of file SeaCurrentsSystem.h.
Cogs::Geometry::BoundingBox Cogs::Core::SeaCurrentsSystem::getWorldBounds | ( | const SeaCurrentsComponent & | seaCurrentsComponent, |
bool | ignoreVisibility | ||
) | const |
Used by SeaCurrentsBounds::getBounds.
Definition at line 242 of file SeaCurrentsSystem.cpp.
References Cogs::ComponentModel::Component::getComponent().
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overridevirtual |
Initialize the system.
Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.
context | Pointer to the context the system lives in. |
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 32 of file SeaCurrentsSystem.cpp.
References Cogs::Core::ComponentSystemBase::context, Cogs::Core::ComponentSystemBase::initialize(), Cogs::InstanceData, Cogs::InstanceVector, Cogs::Core::MeshStreamsLayout::maxStreams, Cogs::Core::MeshStreamsLayout::numStreams, Cogs::Core::IRenderer::registerExtension(), Cogs::Core::Context::renderer, Cogs::Core::ResourceHandle_t< ResourceType >::resolve(), Cogs::Core::Mesh::setBounds(), Cogs::Core::ResourceBase::setName(), Cogs::Core::Mesh::setPositions(), Cogs::Core::MeshStreamsLayout::updateHash(), and Cogs::Core::MeshStreamsLayout::vertexFormats.
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overridevirtual |
Provided for custom update logic in derived systems.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 125 of file SeaCurrentsSystem.cpp.
References Cogs::Core::Normal, and Cogs::Core::PerBand.
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private |
Definition at line 76 of file SeaCurrentsSystem.h.
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Definition at line 82 of file SeaCurrentsSystem.h.
float Cogs::Core::SeaCurrentsSystem::highestSpeed = 13.0f |
Definition at line 57 of file SeaCurrentsSystem.h.
float Cogs::Core::SeaCurrentsSystem::lowestSpeed = 0.01f |
Definition at line 56 of file SeaCurrentsSystem.h.
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private |
Definition at line 77 of file SeaCurrentsSystem.h.
float Cogs::Core::SeaCurrentsSystem::maxScale = 1.0f |
Definition at line 55 of file SeaCurrentsSystem.h.
float Cogs::Core::SeaCurrentsSystem::minScale = 0.2f |
Definition at line 54 of file SeaCurrentsSystem.h.
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Definition at line 80 of file SeaCurrentsSystem.h.
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Definition at line 81 of file SeaCurrentsSystem.h.
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private |
Definition at line 78 of file SeaCurrentsSystem.h.
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Definition at line 79 of file SeaCurrentsSystem.h.