| addEntitiesWithComponent(std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| addSprite(SpriteRenderComponent *spriteRenderer, glm::vec3 position, glm::vec2 size, glm::vec4 texCoords) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| addSprite(SpriteRenderComponent *spriteRenderer, glm::vec3 position, glm::vec2 offset, glm::vec2 size, glm::vec4 texCoords) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| base typedef (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| begin(SpriteMaterialKey material, const StringView &permutation, TextureHandle texture, glm::vec4 color, bool alwaysOnTop=false) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| begin(SpriteMaterialKey material, const StringView &postfix, PositionMode positionMode, SizeMode sizeMode, TextureHandle texture, glm::vec4 color, bool alwaysOnTop=false) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| begin(SpriteMaterialKey material, TextureHandle texture, glm::vec4 color) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| begin(TextureHandle texture, glm::vec4 color) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| cleanup(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
| clearCarryFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| component_type typedef (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | |
| ComponentSystem(Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | inline |
| ComponentSystemBase(Reflection::TypeId componentType) | Cogs::Core::ComponentSystemBase | inline |
| ComponentSystemWithDataPools(Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) (defined in Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >) | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
| componentType | Cogs::Core::ComponentSystemBase | |
| context | Cogs::Core::ComponentSystemBase | |
| createComponent() override | Cogs::Core::SpriteRenderSystem | virtual |
| currentBatch (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| datas | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | private |
| destroyComponent(ComponentHandle component) override | Cogs::Core::SpriteRenderSystem | virtual |
| expandSpriteGeometry (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| frameMeshes (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| freeMeshes (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| getComponentIndex(const Component *component) const | Cogs::Core::ComponentSystem< ComponentType > | inline |
| getComponentType() const | Cogs::Core::ComponentSystemBase | inline |
| Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component) | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
| Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component) const | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
| getHandle(const ComponentType *component) | Cogs::Core::ComponentSystem< ComponentType > | inline |
| getPermutation(PositionMode positionMode, SizeMode sizeMode) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | static |
| getSpriteBatch(SpriteBatchIndex index) const (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| getSpriteBatches() const (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| getTypeId() | Cogs::Core::ComponentSystem< ComponentType > | inlinestatic |
| initialize(Context *context) override | Cogs::Core::SpriteRenderSystem | virtual |
| instrumentedPostUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| instrumentedPreUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| instrumentedUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| materials (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| picker (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| pool | Cogs::Core::ComponentSystem< ComponentType > | |
| postUpdate(Context *context) override | Cogs::Core::SpriteRenderSystem | virtual |
| Cogs::Core::ComponentSystemBase::postUpdate() | Cogs::Core::ComponentSystemBase | inline |
| prepareUpdate(Context *) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
| preUpdate(Context *context) override | Cogs::Core::SpriteRenderSystem | virtual |
| ComponentSystemWithDataPool< SpriteRenderComponent, SpriteRenderData >::preUpdate() | Cogs::Core::ComponentSystemBase | inline |
| registerSpriteMaterial(MaterialHandle material) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| resetFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| size() | Cogs::Core::ComponentSystem< ComponentType > | inline |
| spriteBatches (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| spriteMaterial (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| SpriteRenderSystem(Memory::Allocator *allocator, SizeType capacity) (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | |
| update() | Cogs::Core::ComponentSystemBase | inline |
| update(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
| updateBatchMesh() (defined in Cogs::Core::SpriteRenderSystem) | Cogs::Core::SpriteRenderSystem | private |
| ~ComponentSystemBase() | Cogs::Core::ComponentSystemBase | inlinevirtual |