Cogs.Core
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Public Member Functions | |
SpriteRenderSystem (Memory::Allocator *allocator, SizeType capacity) | |
void | initialize (Context *context) override |
Initialize the system. | |
void | preUpdate (Context *context) override |
Provided for custom pre update logic in derived systems. | |
void | postUpdate (Context *context) override |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
SpriteMaterialKey | registerSpriteMaterial (MaterialHandle material) |
SpriteBatch * | begin (SpriteMaterialKey material, const StringView &permutation, TextureHandle texture, glm::vec4 color, bool alwaysOnTop=false) |
SpriteBatch * | begin (SpriteMaterialKey material, const StringView &postfix, PositionMode positionMode, SizeMode sizeMode, TextureHandle texture, glm::vec4 color, bool alwaysOnTop=false) |
SpriteBatch * | begin (SpriteMaterialKey material, TextureHandle texture, glm::vec4 color) |
SpriteBatch * | begin (TextureHandle texture, glm::vec4 color) |
void | addSprite (SpriteRenderComponent *spriteRenderer, glm::vec3 position, glm::vec2 size, glm::vec4 texCoords) |
void | addSprite (SpriteRenderComponent *spriteRenderer, glm::vec3 position, glm::vec2 offset, glm::vec2 size, glm::vec4 texCoords) |
const SpriteBatch * | getSpriteBatch (SpriteBatchIndex index) const |
std::span< const SpriteBatch > | getSpriteBatches () const |
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ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024) | |
SpriteRenderData & | getData (const SpriteRenderComponent *component) |
const SpriteRenderData & | getData (const SpriteRenderComponent *component) const |
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ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
template<typename T > | |
T & | getData (const ComponentType *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
template<typename T > | |
const T & | getData (const ComponentType *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
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ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
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virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Static Public Member Functions | |
static StringView | getPermutation (PositionMode positionMode, SizeMode sizeMode) |
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static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
Private Types | |
using | base = ComponentSystemWithDataPool< SpriteRenderComponent, SpriteRenderData > |
Private Member Functions | |
void | updateBatchMesh () |
Private Attributes | |
std::vector< SpriteBatch > | spriteBatches |
MaterialHandle | spriteMaterial |
std::vector< SpriteMaterial > | materials |
SpriteBatch * | currentBatch = nullptr |
std::vector< MeshHandle > | frameMeshes |
std::vector< MeshHandle > | freeMeshes |
bool | expandSpriteGeometry = true |
SpritePicker * | picker = nullptr |
Additional Inherited Members | |
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typedef ComponentType | component_type |
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ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
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Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
Definition at line 89 of file SpriteRenderSystem.h.
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private |
Definition at line 91 of file SpriteRenderSystem.h.
Cogs::Core::SpriteRenderSystem::SpriteRenderSystem | ( | Memory::Allocator * | allocator, |
SizeType | capacity | ||
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Definition at line 23 of file SpriteRenderSystem.cpp.
void Cogs::Core::SpriteRenderSystem::addSprite | ( | SpriteRenderComponent * | spriteRenderer, |
glm::vec3 | position, | ||
glm::vec2 | offset, | ||
glm::vec2 | size, | ||
glm::vec4 | texCoords | ||
) |
Definition at line 246 of file SpriteRenderSystem.cpp.
void Cogs::Core::SpriteRenderSystem::addSprite | ( | SpriteRenderComponent * | spriteRenderer, |
glm::vec3 | position, | ||
glm::vec2 | size, | ||
glm::vec4 | texCoords | ||
) |
Definition at line 241 of file SpriteRenderSystem.cpp.
Cogs::Core::SpriteBatch * Cogs::Core::SpriteRenderSystem::begin | ( | SpriteMaterialKey | material, |
const StringView & | permutation, | ||
TextureHandle | texture, | ||
glm::vec4 | color, | ||
bool | alwaysOnTop = false |
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Definition at line 156 of file SpriteRenderSystem.cpp.
Cogs::Core::SpriteBatch * Cogs::Core::SpriteRenderSystem::begin | ( | SpriteMaterialKey | material, |
const StringView & | postfix, | ||
PositionMode | positionMode, | ||
SizeMode | sizeMode, | ||
TextureHandle | texture, | ||
glm::vec4 | color, | ||
bool | alwaysOnTop = false |
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Definition at line 213 of file SpriteRenderSystem.cpp.
Cogs::Core::SpriteBatch * Cogs::Core::SpriteRenderSystem::begin | ( | SpriteMaterialKey | material, |
TextureHandle | texture, | ||
glm::vec4 | color | ||
) |
Definition at line 231 of file SpriteRenderSystem.cpp.
Cogs::Core::SpriteBatch * Cogs::Core::SpriteRenderSystem::begin | ( | TextureHandle | texture, |
glm::vec4 | color | ||
) |
Definition at line 236 of file SpriteRenderSystem.cpp.
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overridevirtual |
Overridden to update data pool contents in lockstep with the component pool. Any subclass overriding this method should call base class first.
Reimplemented from Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >.
Definition at line 93 of file SpriteRenderSystem.cpp.
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overridevirtual |
Overridden to update data pool contents in lockstep with the component pool. Any subclass overriding this method should also call base class.
Reimplemented from Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >.
Definition at line 108 of file SpriteRenderSystem.cpp.
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static |
Definition at line 345 of file SpriteRenderSystem.cpp.
const Cogs::Core::SpriteBatch * Cogs::Core::SpriteRenderSystem::getSpriteBatch | ( | SpriteBatchIndex | index | ) | const |
Definition at line 333 of file SpriteRenderSystem.cpp.
std::span< const Cogs::Core::SpriteBatch > Cogs::Core::SpriteRenderSystem::getSpriteBatches | ( | ) | const |
Definition at line 340 of file SpriteRenderSystem.cpp.
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overridevirtual |
Initialize the system.
Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.
context | Pointer to the context the system lives in. |
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 29 of file SpriteRenderSystem.cpp.
References Cogs::Core::MaterialOptions::blendMode, Cogs::Core::ComponentSystemBase::context, Cogs::Core::MaterialOptions::depthWriteEnabled, Cogs::Core::ComponentSystemBase::initialize(), Cogs::Core::Material::options, and Cogs::Core::PremultipliedBlend.
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overridevirtual |
Overridden to propagate carry flags. Any subclass overriding this method should also call base class.
Reimplemented from Cogs::Core::ComponentSystem< ComponentType >.
Definition at line 70 of file SpriteRenderSystem.cpp.
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overridevirtual |
Provided for custom pre update logic in derived systems.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 49 of file SpriteRenderSystem.cpp.
size_t Cogs::Core::SpriteRenderSystem::registerSpriteMaterial | ( | MaterialHandle | material | ) |
Definition at line 122 of file SpriteRenderSystem.cpp.
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Definition at line 376 of file SpriteRenderSystem.cpp.
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Definition at line 133 of file SpriteRenderSystem.h.
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Definition at line 138 of file SpriteRenderSystem.h.
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Definition at line 135 of file SpriteRenderSystem.h.
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Definition at line 136 of file SpriteRenderSystem.h.
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Definition at line 131 of file SpriteRenderSystem.h.
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Definition at line 140 of file SpriteRenderSystem.h.
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Definition at line 128 of file SpriteRenderSystem.h.
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Definition at line 130 of file SpriteRenderSystem.h.