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| | TerrainPicker (TerrainSystem *terrainSystem) |
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| bool | pickCamera (Context *context, const CameraComponent &camera, const glm::vec2 &normPosition, float, float, PickingFlags pickingFlags, PicksReturned returnFlag, const RayPicking::RayPickFilter &filter, std::vector< RayPicking::RayPickHit > &hits) override |
| | Do a ray pick from a normalized screen space position in the camera direction and return all hits.
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| | IRayPickable (Order order=Order::Default) |
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| virtual COGSCORE_DLL_API bool | pickCamera (Context *context, const CameraComponent &camera, const glm::vec2 &queryClip, float rayLength, float rayRadius, PickingFlags pickingFlags, PicksReturned returnFlag, const RayPicking::RayPickFilter &filter, std::vector< RayPicking::RayPickHit > &hits)=0 |
| | Do a ray pick from a normalized screen space position in the camera direction and return all hits.
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| virtual COGSCORE_DLL_API bool | pickRay (Context *, const glm::vec3 &, const glm::quat &, float, float, PickingFlags, PicksReturned, const RayPicking::RayPickFilter &, std::vector< RayPicking::RayPickHit > &) |
| | Do a ray pick from a position and orientation in world space and return all hits.
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| enum struct | Order : int32_t { Default = 0
, Last = std::numeric_limits<int32_t>::max()
} |
| | Specifies run-order of picking extensions when that is needed. More...
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Definition at line 23 of file TerrainSystem.h.
◆ TerrainPicker()
| Cogs::Core::TerrainPicker::TerrainPicker |
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TerrainSystem * |
terrainSystem | ) |
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inline |
◆ pickCamera()
◆ terrainSystem
| TerrainSystem* Cogs::Core::TerrainPicker::terrainSystem = nullptr |
The documentation for this class was generated from the following files: