Cogs.Core
Public Member Functions | Private Attributes | List of all members
Cogs::Core::TextSystem Class Reference

The text system handles TextComponents. More...

#include <TextSystem.h>

Inheritance diagram for Cogs::Core::TextSystem:
Cogs::Core::ComponentSystem< TextComponent > Cogs::Core::ComponentSystemBase

Public Member Functions

 TextSystem (Memory::Allocator *allocator, SizeType capacity)
 
void initialize (Context *context) override
 Initialize the system.
 
void update (Context *context) override
 Provided for custom update logic in derived systems.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystem< TextComponent >
 ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component)
 
void instrumentedPreUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedPostUpdate () override
 Provided for tagged engine instrumentation.
 
ComponentHandle createComponent () override
 Create a new component instance.
 
void destroyComponent (ComponentHandle component) override
 Destroy the component held by the given handle.
 
SizeType getComponentIndex (const Component *component) const
 Get the index of the given component in the component pool.
 
size_t size ()
 Returns the number of active components.
 
void clearCarryFlags ()
 Clear carry flags of all active components.
 
void resetFlags ()
 Reset the flags of all active components.
 
void prepareUpdate (Context *) override
 
void postUpdate (Context *) override
 
ComponentHandle getHandle (const TextComponent *component)
 Get a handle to the given Component instance.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override
 Return all entities with a given.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemBase
virtual ~ComponentSystemBase ()
 Provided for destruction via pointer to base.
 
 ComponentSystemBase (Reflection::TypeId componentType)
 Constructs a ComponentSystemBase to manage components of the given componentType.
 
virtual void initialize (Context *context)
 Initialize the system.
 
void preUpdate ()
 Run the pre-update method of the system.
 
void update ()
 Updates the system state to that of the current frame.
 
void postUpdate ()
 Perform post update logic in the system.
 
virtual void preUpdate (Context *)
 Provided for custom pre update logic in derived systems.
 
virtual void prepareUpdate (Context *)
 Provided for custom update preparation logic in derived systems.
 
virtual void update (Context *)
 Provided for custom update logic in derived systems.
 
virtual void postUpdate (Context *)
 Provided for custom post update logic in derived systems.
 
virtual void instrumentedPreUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedPostUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId)
 Return all entities with a given.
 
virtual void cleanup (Context *)
 Provided for custom cleanup logic in derived systems.
 
virtual ComponentHandle createComponent ()
 Create a new component instance.
 
virtual void destroyComponent (ComponentHandle)
 Destroy the component held by the given handle.
 
Reflection::TypeId getComponentType () const
 Get the reflected type of the components managed by this system.
 

Private Attributes

MaterialHandle textMaterial = MaterialHandle::NoHandle
 
SpriteMaterialKey spriteMaterial = NoSpriteMaterial
 

Additional Inherited Members

- Public Types inherited from Cogs::Core::ComponentSystem< TextComponent >
typedef TextComponent component_type
 
- Static Public Member Functions inherited from Cogs::Core::ComponentSystem< TextComponent >
static Reflection::TypeId getTypeId ()
 Get the type id of the component type used by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystem< TextComponent >
ComponentPool< TextComponentpool
 Pool of components managed by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystemBase
Reflection::TypeId componentType
 The type of components managed by this instance.
 
Contextcontext = nullptr
 Pointer to the Context instance the system lives in.
 

Detailed Description

The text system handles TextComponents.

Definition at line 19 of file TextSystem.h.

Constructor & Destructor Documentation

◆ TextSystem()

Cogs::Core::TextSystem::TextSystem ( Memory::Allocator allocator,
SizeType  capacity 
)
inline

Definition at line 22 of file TextSystem.h.

Member Function Documentation

◆ initialize()

void Cogs::Core::TextSystem::initialize ( Context context)
overridevirtual

Initialize the system.

Initialization is performed after all systems are created and a renderer initialized, but before the first time anything is rendered.

Parameters
contextPointer to the context the system lives in.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 15 of file TextSystem.cpp.

References Cogs::Core::MaterialOptions::blendMode, Cogs::Core::ComponentSystemBase::context, Cogs::Core::MaterialOptions::depthWriteEnabled, Cogs::Core::ComponentSystemBase::initialize(), Cogs::Core::Material::options, and Cogs::Core::PremultipliedBlend.

◆ update()

void Cogs::Core::TextSystem::update ( Context )
overridevirtual

Member Data Documentation

◆ spriteMaterial

SpriteMaterialKey Cogs::Core::TextSystem::spriteMaterial = NoSpriteMaterial
private

Definition at line 29 of file TextSystem.h.

◆ textMaterial

MaterialHandle Cogs::Core::TextSystem::textMaterial = MaterialHandle::NoHandle
private

Definition at line 28 of file TextSystem.h.


The documentation for this class was generated from the following files: