Cogs.Core
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Public Member Functions | |
ZipSystem (Memory::Allocator *allocator, SizeType capacity) | |
void | update (Context *context) override |
Provided for custom update logic in derived systems. | |
void | cleanup (Context *context) override |
Provided for custom cleanup logic in derived systems. | |
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ComponentSystemWithDataPool (Memory::Allocator *allocator, SizeType size=1024) | |
ZipData & | getData (const ZipComponent *component) |
const ZipData & | getData (const ZipComponent *component) const |
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ComponentSystemWithDataPools (Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) | |
ComponentHandle | createComponent () override |
void | destroyComponent (ComponentHandle component) override |
template<typename T > | |
T & | getData (const ComponentType *component) |
Get the data stored for the given component from the data pool storing objects of the specified template type. | |
template<typename T > | |
const T & | getData (const ComponentType *component) const |
Get the const data stored for the given component from the data pool storing objects of the specified template type. | |
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ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) | |
void | instrumentedPreUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedUpdate () override |
Provided for tagged engine instrumentation. | |
void | instrumentedPostUpdate () override |
Provided for tagged engine instrumentation. | |
ComponentHandle | createComponent () override |
Create a new component instance. | |
void | destroyComponent (ComponentHandle component) override |
Destroy the component held by the given handle. | |
SizeType | getComponentIndex (const Component *component) const |
Get the index of the given component in the component pool. | |
size_t | size () |
Returns the number of active components. | |
void | clearCarryFlags () |
Clear carry flags of all active components. | |
void | resetFlags () |
Reset the flags of all active components. | |
void | prepareUpdate (Context *) override |
void | postUpdate (Context *) override |
ComponentHandle | getHandle (const ComponentType *component) |
Get a handle to the given Component instance. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override |
Return all entities with a given. | |
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virtual | ~ComponentSystemBase () |
Provided for destruction via pointer to base. | |
ComponentSystemBase (Reflection::TypeId componentType) | |
Constructs a ComponentSystemBase to manage components of the given componentType. | |
virtual void | initialize (Context *context) |
Initialize the system. | |
void | preUpdate () |
Run the pre-update method of the system. | |
void | update () |
Updates the system state to that of the current frame. | |
void | postUpdate () |
Perform post update logic in the system. | |
virtual void | preUpdate (Context *) |
Provided for custom pre update logic in derived systems. | |
virtual void | prepareUpdate (Context *) |
Provided for custom update preparation logic in derived systems. | |
virtual void | update (Context *) |
Provided for custom update logic in derived systems. | |
virtual void | postUpdate (Context *) |
Provided for custom post update logic in derived systems. | |
virtual void | instrumentedPreUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | instrumentedPostUpdate () |
Provided for tagged engine instrumentation. | |
virtual void | addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId) |
Return all entities with a given. | |
virtual void | cleanup (Context *) |
Provided for custom cleanup logic in derived systems. | |
virtual ComponentHandle | createComponent () |
Create a new component instance. | |
virtual void | destroyComponent (ComponentHandle) |
Destroy the component held by the given handle. | |
Reflection::TypeId | getComponentType () const |
Get the reflected type of the components managed by this system. | |
Private Types | |
using | base = ComponentSystemWithDataPool< ZipComponent, ZipData > |
Private Member Functions | |
bool | setupComponent (Context *context, ZipComponent &component) |
bool | needsUpdate (Context *context, ZipComponent &component) |
void | updateStaticLog (Context *context, ZipComponent &component) |
bool | updateStaticHighLight (Context *context, ZipComponent &component) |
void | updateDynamic (Context *context, ZipComponent &component) |
void | setupMaterial (Context *context) |
void | resetComponent (ZipComponent &component) |
Private Attributes | |
MaterialHandle | zipMaterial = MaterialHandle::NoHandle |
bool | useGpu = false |
VariableKey | axisKey = {} |
VariableKey | parameterKey = {} |
VariableKey | diffuseColorKey = {} |
VariableKey | colorMapKey = {} |
Additional Inherited Members | |
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typedef ComponentType | component_type |
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static Reflection::TypeId | getTypeId () |
Get the type id of the component type used by the system. | |
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ComponentPool< ComponentType > | pool |
Pool of components managed by the system. | |
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Reflection::TypeId | componentType |
The type of components managed by this instance. | |
Context * | context = nullptr |
Pointer to the Context instance the system lives in. | |
Definition at line 34 of file ZipSystem.h.
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private |
Definition at line 36 of file ZipSystem.h.
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inline |
Definition at line 38 of file ZipSystem.h.
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overridevirtual |
Provided for custom cleanup logic in derived systems.
Cleanup is performed during shutdown of the system, and all entities and related data should have been deleted.
All system services are available during the execution of cleanup().
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 288 of file ZipSystem.cpp.
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private |
Definition at line 294 of file ZipSystem.cpp.
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private |
Definition at line 606 of file ZipSystem.cpp.
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private |
Definition at line 383 of file ZipSystem.cpp.
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private |
Definition at line 591 of file ZipSystem.cpp.
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overridevirtual |
Provided for custom update logic in derived systems.
Reimplemented from Cogs::Core::ComponentSystemBase.
Definition at line 250 of file ZipSystem.cpp.
References Cogs::Core::ComponentSystemBase::context, Cogs::Core::HandleIsValid(), Cogs::Core::ComponentSystem< ComponentType >::pool, and Cogs::Core::Context::variables.
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Definition at line 625 of file ZipSystem.cpp.
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Definition at line 452 of file ZipSystem.cpp.
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Definition at line 314 of file ZipSystem.cpp.
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Definition at line 58 of file ZipSystem.h.
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Definition at line 61 of file ZipSystem.h.
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Definition at line 60 of file ZipSystem.h.
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Definition at line 59 of file ZipSystem.h.
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Definition at line 56 of file ZipSystem.h.
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Definition at line 55 of file ZipSystem.h.