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Cogs.Core
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This is the complete list of members for Cogs::ContextD3D11, including all inherited members.
| annotationInterface (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| beginRenderPass(const RenderPassInfo &info) override | Cogs::ContextD3D11 | virtual |
| buffers (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| clearCachedState() | Cogs::IContext | inlinevirtual |
| clearDepth(const float depth=1.0f) | Cogs::ContextD3D11 | virtual |
| clearRenderTarget(const float *value) | Cogs::ContextD3D11 | virtual |
| clearRenderTarget(const float **values, const int numValue) | Cogs::ContextD3D11 | virtual |
| clearResource(BufferHandle destinationHandle, uint32_t *Values) (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | virtual |
| clearResource(BufferHandle destinationHandle, float *Values) (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | virtual |
| constantBuffersUpdated (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| ContextD3D11() (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| copyResource(BufferHandle destinationHandle, BufferHandle sourceHandle) (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | virtual |
| copyResource(TextureHandle destinationHandle, TextureHandle sourceHandle) (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | virtual |
| copyTexture(TextureHandle dstHandle, unsigned dstSub, unsigned dstX, unsigned dstY, unsigned dstZ, TextureHandle sourceHandle, unsigned srcSub) override (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | virtual |
| currentDepthStencil (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| currentEffect (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| currentInputLayout (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| currentRenderTarget (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| currStats (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| currUploadStats (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| defaultBlendState (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| defaultDepthStencilState (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| defaultRasterizerState (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| defaultSamplerState (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| device (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| device1 (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| dispatchCompute(const unsigned int threadGroupsX, const unsigned int threadGroupsY, const unsigned int threadGroupsZ) | Cogs::ContextD3D11 | virtual |
| draw(PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes) | Cogs::ContextD3D11 | virtual |
| drawIndexed(PrimitiveType primitiveType, const size_t startIndex, const size_t numIndexes, const size_t startVertex=0) | Cogs::ContextD3D11 | virtual |
| drawInstanced(PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes, const size_t startInstance, const size_t numInstances) | Cogs::ContextD3D11 | virtual |
| drawInstancedIndexed(PrimitiveType primitiveType, const size_t startInstance, const size_t numInstances, const size_t startIndex, const size_t numIndexes) | Cogs::ContextD3D11 | virtual |
| effect (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| effects (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| endFrame() (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| endRenderPass() override | Cogs::ContextD3D11 | virtual |
| frameStatisticsAccountDrawCall(size_t count, bool indexed) (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| frameStatisticsBeginFrame() | Cogs::ContextCommon | |
| frameStatisticsConfigure(bool enable) override (defined in Cogs::ContextCommon) | Cogs::ContextCommon | inlinevirtual |
| frameStatisticsEnabled (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| getBufferCounter(BufferHandle bufferHandle, BufferHandle destinationBufferHandle) | Cogs::ContextD3D11 | virtual |
| getBufferCounter(BufferHandle bufferHandle) | Cogs::ContextD3D11 | virtual |
| getCurrentEffect() override (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | inlinevirtual |
| getEffects() override (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | inlinevirtual |
| getIAState() override (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | inlinevirtual |
| getLastFrameStatistics() override (defined in Cogs::ContextCommon) | Cogs::ContextCommon | virtual |
| getLastUploadStatistics() override (defined in Cogs::ContextCommon) | Cogs::ContextCommon | virtual |
| graphicsDevice (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| iaState (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| immediateContext (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| immediateContext1 (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| immediateContext4 (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| initialize(GraphicsDeviceD3D11 *graphicsDevice, BuffersD3D11 *buffers, TexturesD3D11 *textures, EffectsD3D11 *effects, RenderTargetsD3D11 *renderTargets, SyncObjectsD3D11 *sync) (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| inRenderPass (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| isCompute (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| map(BufferHandle bufferHandle, MapMode::EMapMode accessMode, uint32_t *stride) | Cogs::ContextD3D11 | virtual |
| map(TextureHandle textureHandle, MapMode::EMapMode accessMode, uint32_t *rowPitch, uint32_t *depthPitch) override | Cogs::ContextD3D11 | virtual |
| maxUavSlot (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| minUavSlot (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| popCommandGroupAnnotation() override | Cogs::ContextD3D11 | virtual |
| prevStats (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| prevUploadStats (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| pushCommandGroupAnnotation(const StringView &name) override | Cogs::ContextD3D11 | virtual |
| readColorBuffer(BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer) | Cogs::ContextD3D11 | virtual |
| readDepthBuffer(BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer) | Cogs::ContextD3D11 | virtual |
| renderPassInfo (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| renderTargets (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| reset() | Cogs::IContext | inlinevirtual |
| resetSRVBindings() (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| resolveResource(TextureHandle sourceTexture, TextureHandle destination) | Cogs::ContextD3D11 | virtual |
| setAnnotationMarker(const StringView &name) override | Cogs::ContextD3D11 | virtual |
| setBlendState(const BlendStateHandle handle, const float *constant) override | Cogs::ContextD3D11 | virtual |
| setBuffer(const BufferBindingHandle bufferBindingHandle, BufferHandle bufferHandle) | Cogs::ContextD3D11 | virtual |
| Cogs::ContextCommon::setBuffer(const StringView &name, BufferHandle bufferHandle) final | Cogs::ContextCommon | virtual |
| setBufferCounter(BufferHandle bufferHandle, uint32_t value) | Cogs::ContextD3D11 | virtual |
| setBufferCounter(BufferHandle bufferHandle, BufferHandle sourceBufferHandle) | Cogs::ContextD3D11 | virtual |
| setConstantBuffer(const ConstantBufferBindingHandle bufferBinding, const BufferHandle bufferHandle, const uint32_t offset, const uint32_t size) | Cogs::ContextD3D11 | virtual |
| Cogs::ContextCommon::setConstantBuffer(const StringView &name, const BufferHandle bufferHandle, const uint32_t offset, const uint32_t size) final | Cogs::ContextCommon | virtual |
| setCurrentEffect(Effect *currentEffect) (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| setDefaults() (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| setDepthStencilState(const DepthStencilStateHandle handle) | Cogs::ContextD3D11 | virtual |
| setDevice(ResourcePointer< ID3D11Device > &device, ResourcePointer< ID3D11Device1 > &device1) (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| setEffect(EffectHandle handle) | Cogs::ContextD3D11 | virtual |
| setIndexBuffer(IndexBufferHandle indexBufferHandle, uint32_t stride, uint32_t offset) | Cogs::ContextD3D11 | virtual |
| setInputLayout(const InputLayoutHandle inputLayoutHandle) | Cogs::ContextD3D11 | virtual |
| setRasterizerState(const RasterizerStateHandle handle) | Cogs::ContextD3D11 | virtual |
| setRenderTarget(const RenderTargetHandle handle, const DepthStencilHandle depthStencilHandle) override | Cogs::ContextD3D11 | virtual |
| setSamplerState(const SamplerStateBindingHandle samplerStateBindingHandle, const SamplerStateHandle samplerStateHandle) | Cogs::ContextD3D11 | virtual |
| Cogs::ContextCommon::setSamplerState(const StringView &name, unsigned int unit, SamplerStateHandle handle) final | Cogs::ContextCommon | virtual |
| setScissor(const int x, const int y, const int width, const int height) | Cogs::ContextD3D11 | virtual |
| setShaderResources(uint32_t *slots, ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| setTexture(const TextureBindingHandle textureBindingHandle, const TextureHandle textureHandle) | Cogs::ContextD3D11 | virtual |
| setTexture(const TextureBindingHandle textureBindingHandle, TextureViewHandle textureViewHandle) override (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | virtual |
| Cogs::ContextCommon::setTexture(const StringView &name, unsigned int unit, TextureHandle textureHandle) final | Cogs::ContextCommon | virtual |
| setTexture(const StringView &name, TextureViewHandle textureViewHandle) final (defined in Cogs::ContextCommon) | Cogs::ContextCommon | virtual |
| setupConstantBuffers() (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| setVertexArrayObject(VertexArrayObjectHandle vertexArrayObject) override | Cogs::ContextCommon | virtual |
| setVertexBuffers(const VertexBufferHandle *vertexBufferHandles, const size_t count, const uint32_t *strides, const uint32_t *offsets) | Cogs::ContextD3D11 | virtual |
| setVertexBuffers(const VertexBufferHandle *vertexBufferHandles, const size_t count) | Cogs::ContextD3D11 | virtual |
| setViewport(const float x, const float y, const float width, const float height) | Cogs::ContextD3D11 | virtual |
| signal(FenceHandle fenceHandle) override | Cogs::ContextD3D11 | virtual |
| state (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| syncObjects (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| textures (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| uavCounts (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| uavDirty (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| uavs (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| unmap(BufferHandle bufferHandle) | Cogs::ContextD3D11 | virtual |
| unmap(TextureHandle textureHandle) override | Cogs::ContextD3D11 | virtual |
| updateBuffer(BufferHandle bufferHandle, const void *data, size_t size) override | Cogs::ContextCommon | virtual |
| updateConstantBuffers() (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| updateRenderTargets() (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 | |
| updateSubBuffer(BufferHandle bufferHandle, const size_t offset, const size_t size, const void *data) override | Cogs::ContextD3D11 | virtual |
| updateSubTexture(TextureHandle textureHandle, const size_t level, const void *data) | Cogs::ContextD3D11 | virtual |
| uploadStatisticsBufferUpload(size_t size) (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| uploadStatisticsEnabled (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| uploadStatisticsTextureUpload(size_t size) (defined in Cogs::ContextCommon) | Cogs::ContextCommon | protected |
| ~ContextD3D11() (defined in Cogs::ContextD3D11) | Cogs::ContextD3D11 |