Definition at line 216 of file AssetSystem.cpp.
◆ AssetInstanceData()
| Cogs::Core::AssetInstanceData::AssetInstanceData |
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◆ destroy()
| void Cogs::Core::AssetInstanceData::destroy |
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◆ destroyed()
| void Cogs::Core::AssetInstanceData::destroyed |
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EntityId |
entityId | ) |
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◆ getDefinition()
◆ link()
◆ spawned()
| void Cogs::Core::AssetInstanceData::spawned |
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EntityId |
entityId | ) |
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◆ unlink()
| void Cogs::Core::AssetInstanceData::unlink |
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inline |
◆ useCloneMaterial()
| bool Cogs::Core::AssetInstanceData::useCloneMaterial |
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const |
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◆ useOverrideMaterial()
| bool Cogs::Core::AssetInstanceData::useOverrideMaterial |
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const |
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inline |
◆ useRelativePaths()
| bool Cogs::Core::AssetInstanceData::useRelativePaths |
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const |
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inline |
◆ asset
◆ assetGeneration
| uint16_t Cogs::Core::AssetInstanceData::assetGeneration = 0 |
◆ clipShapeComponent
◆ cloneMaterial
| bool Cogs::Core::AssetInstanceData::cloneMaterial = false |
◆ container
| Entity* Cogs::Core::AssetInstanceData::container = nullptr |
◆ customRayPickHandling
◆ destroyedEntities
◆ directoryPath
| std::string Cogs::Core::AssetInstanceData::directoryPath |
◆ forceTolerance
| bool Cogs::Core::AssetInstanceData::forceTolerance = false |
◆ freezeLod
| bool Cogs::Core::AssetInstanceData::freezeLod = false |
◆ initialized
| bool Cogs::Core::AssetInstanceData::initialized = false |
◆ material
◆ minDistance
| float Cogs::Core::AssetInstanceData::minDistance = 1.f |
◆ next
◆ objectId
| uint32_t Cogs::Core::AssetInstanceData::objectId = NoObjectId |
◆ onDemand
| bool Cogs::Core::AssetInstanceData::onDemand = false |
◆ overrideMaterial
| bool Cogs::Core::AssetInstanceData::overrideMaterial = false |
◆ parentInstance
◆ path
◆ prev
◆ priority
| float Cogs::Core::AssetInstanceData::priority = 0.0f |
◆ relativePaths
| bool Cogs::Core::AssetInstanceData::relativePaths = false |
◆ renderLayers
| RenderLayers Cogs::Core::AssetInstanceData::renderLayers = RenderLayers::Default |
◆ scene
◆ selectedIdRanges
| std::vector<uint32_t> Cogs::Core::AssetInstanceData::selectedIdRanges |
◆ spawnedEntities
◆ stats
◆ systemData
| struct AssetSystemData* Cogs::Core::AssetInstanceData::systemData = nullptr |
◆ tolerance
| float Cogs::Core::AssetInstanceData::tolerance = 1.0f |
◆ visible
| bool Cogs::Core::AssetInstanceData::visible = false |
The documentation for this struct was generated from the following file: