Definition at line 91 of file AssetSystem.cpp.
◆ hasChildren()
bool Cogs::Core::EntityInstanceData::hasChildren |
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const |
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inline |
◆ hasError()
bool Cogs::Core::EntityInstanceData::hasError |
( |
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const |
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inline |
◆ isAsset()
bool Cogs::Core::EntityInstanceData::isAsset |
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const |
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inline |
◆ isAtDesiredLod()
bool Cogs::Core::EntityInstanceData::isAtDesiredLod |
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const |
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inline |
◆ isLodGroup()
bool Cogs::Core::EntityInstanceData::isLodGroup |
( |
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const |
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inline |
◆ isModel()
bool Cogs::Core::EntityInstanceData::isModel |
( |
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const |
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inline |
◆ isReady()
bool Cogs::Core::EntityInstanceData::isReady |
( |
| ) |
const |
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inline |
◆ isSpawned()
bool Cogs::Core::EntityInstanceData::isSpawned |
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const |
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inline |
◆ isStaging()
bool Cogs::Core::EntityInstanceData::isStaging |
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const |
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inline |
◆ isVisible()
bool Cogs::Core::EntityInstanceData::isVisible |
( |
| ) |
const |
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inline |
◆ setFlag()
void Cogs::Core::EntityInstanceData::setFlag |
( |
uint32_t |
flag, |
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bool |
value |
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) |
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inline |
◆ setReady()
void Cogs::Core::EntityInstanceData::setReady |
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bool |
value | ) |
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inline |
◆ setSpawned()
void Cogs::Core::EntityInstanceData::setSpawned |
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bool |
value | ) |
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inline |
◆ setStaging()
void Cogs::Core::EntityInstanceData::setStaging |
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bool |
value | ) |
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inline |
◆ assetInstance
◆ current
uint32_t Cogs::Core::EntityInstanceData::current |
◆ entity
EntityPtr Cogs::Core::EntityInstanceData::entity |
◆ entityPtr
◆ flags
uint32_t Cogs::Core::EntityInstanceData::flags = 0 |
◆ index
uint32_t Cogs::Core::EntityInstanceData::index = 0 |
◆ nextLodSibling
uint32_t Cogs::Core::EntityInstanceData::nextLodSibling = ::NoValue |
◆ nextSibling
uint32_t Cogs::Core::EntityInstanceData::nextSibling = ::NoValue |
◆ target
uint32_t Cogs::Core::EntityInstanceData::target |
The documentation for this struct was generated from the following file: