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| | BadgeSetPicker (BadgeSetSystem *system) |
| |
| bool | pickCamera (Context *context, const CameraComponent &camera, const glm::vec2 &queryClip, float, float rayRadius, PickingFlags pickingFlags, PicksReturned returnFlag, const RayPicking::RayPickFilter &filter, std::vector< RayPicking::RayPickHit > &hits) override |
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| | IRayPickable (Order order=Order::Default) |
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| virtual COGSCORE_DLL_API bool | pickCamera (Context *context, const CameraComponent &camera, const glm::vec2 &queryClip, float rayLength, float rayRadius, PickingFlags pickingFlags, PicksReturned returnFlag, const RayPicking::RayPickFilter &filter, std::vector< RayPicking::RayPickHit > &hits)=0 |
| | Do a ray pick from a normalized screen space position in the camera direction and return all hits.
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| |
| virtual COGSCORE_DLL_API bool | pickRay (Context *, const glm::vec3 &, const glm::quat &, float, float, PickingFlags, PicksReturned, const RayPicking::RayPickFilter &, std::vector< RayPicking::RayPickHit > &) |
| | Do a ray pick from a position and orientation in world space and return all hits.
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| |
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| enum struct | Order : int32_t { Default = 0
, Last = std::numeric_limits<int32_t>::max()
} |
| | Specifies run-order of picking extensions when that is needed. More...
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| |
Definition at line 10 of file BadgeSetPicker.h.
◆ BadgeSetPicker()
◆ pickCamera()
The returned hit contains the coords of the picked marker point, not of the ray-marker point intersection coords. Also, the texture coordinates contain in both x and y the marker point index in the component->positions array.
Implements Cogs::Core::IRayPickable.
Definition at line 129 of file BadgeSetPicker.cpp.
References Cogs::Core::Closest, Cogs::Core::ViewContext::dpiService, Cogs::ComponentModel::Component::getComponent(), Cogs::Core::RayPicking::RayPickFilter::isUnwantedType(), Cogs::Core::RenderComponent::isVisibleInLayer(), Cogs::Core::RayPicking::RayPickFilter::layerMask, Cogs::Core::SceneComponent::pickable, Cogs::Core::ComponentSystem< ComponentType >::pool, Cogs::Core::ReturnChildEntity, and Cogs::Core::SceneComponent::visible.
◆ system
The documentation for this struct was generated from the following files: