Cogs.Core
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Static Public Member Functions | |
static void | registerType () |
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static COGSFOUNDATION_API void | registerType () |
Register the Component type in the global type database. | |
static COGSFOUNDATION_API Reflection::TypeId | getComponentTypeId (const StringView &name) |
Get the type id of the component type with the given name. | |
Public Attributes | |
std::string | baseURL |
std::string | additionalURLParameters |
float | detailFactor = 1.0 |
bool | showTileBBoxes = false |
bool | neverDiscardRootTiles = true |
bool | waitForTileSiblings = true |
bool | enableCaching = false |
MaterialInstanceHandle | overrideMaterial |
std::string | accessToken |
int | assetId = -1 |
bool | dontRenderLeaves = false |
Additional Inherited Members | |
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class Entity * | getContainer () const |
Get the container currently owning this component instance. | |
void | setContainer (class Entity *container) |
Set the container owning this component instance. | |
template<typename ComponentType > | |
ComponentType * | getComponent () const |
COGSFOUNDATION_API Component * | getComponent (const Reflection::Name &name) const |
COGSFOUNDATION_API Component * | getComponent (const Reflection::TypeId &id) const |
template<typename ComponentType > | |
ComponentHandle | getComponentHandle () const |
COGSFOUNDATION_API ComponentHandle | getComponentHandle (const Reflection::Name &name) const |
COGSFOUNDATION_API ComponentHandle | getComponentHandle (const Reflection::TypeId &id) const |
void | setActive () |
Sets the component to the ComponentFlags::Active state. | |
bool | isActive () const |
Gets if the component is currently set to the ComponentFlags::Active state. | |
void | setChanged () |
Sets the component to the ComponentFlags::Changed state with carry. | |
void | setChangedTransient () |
Sets the component to the ComponentFlags::Changed state without carry. | |
void | setFieldChanged (const Reflection::FieldId fieldId) |
Sets the component to the ComponentFlags::Changed state without carry. | |
template<typename ClassType , typename FieldType > | |
void | setFieldChanged (FieldType ClassType::*field) |
Sets a flag indicating that the given field has changed. | |
void | setFieldChangedTransient (const Reflection::FieldId fieldId) |
Sets the component to the ComponentFlags::Changed state without carry. | |
bool | hasChanged () const |
bool | hasAnyfieldChanged () const |
Gets if any fields have been changed. | |
bool | hasFieldChanged (const Reflection::FieldId fieldId) const |
Gets if the field with the given id on this component instance has changed. | |
template<typename ClassType , typename FieldType > | |
bool | hasFieldChanged (FieldType ClassType::*field) const |
Gets if the given field has changed. | |
void | resetCarryChanged () |
Reset the CarryChanged flag. Called at start of redraw. See ComponentFlags::CarryChanged. | |
void | resetChanged () |
Resets the changed state of the component, respecting any carry state set. | |
template<typename ClassType , typename FieldType > | |
Reflection::FieldId | getFieldId (FieldType ClassType::*field) const |
Gets field ID of the given field. | |
void | resetFieldsChanged () |
Resets the state of all changed field flags. | |
void | resetFieldChanged (const Reflection::FieldId fieldId) |
Resets the changed state of the given fieldId. | |
template<typename ClassType , typename FieldType > | |
void | resetFieldChanged (FieldType ClassType::*field) |
Resets the changed state of the given field. | |
constexpr void | setFlags (const uint32_t flags) |
Override all flags of the Component, setting the given flags. | |
constexpr void | setFlag (const uint32_t flag) |
Set the given flags. Does not override the currently set flags. | |
constexpr void | unsetFlag (const uint32_t flag) |
Unset the given flag. Does not remove the status of other than the given flags. | |
constexpr bool | isSet (const uint32_t flag) const |
Checks if the given flag is set. Requires exact bit match if test of several bits. | |
constexpr void | setTypeId (const Reflection::TypeId typeId) |
Set the Reflection::TypeId of the component. | |
constexpr Reflection::TypeId | getTypeId () const |
Get the Reflection::TypeId of the component. | |
COGSFOUNDATION_API const Reflection::Type & | getType () const |
Get the full Reflection::Type of the component. | |
constexpr void | setIndex (const ComponentIndex index) |
Set the components pool index. For internal use only. | |
constexpr ComponentIndex | getIndex () const |
Get the components pool index. For internal use only. | |
constexpr void | setGeneration (uint16_t generation) |
Sets the component generation. | |
constexpr uint16_t | getGeneration () const |
Gets the component generation. | |
size_t | hash (size_t hashValue=Cogs::hash()) const |
Calculates a hash of this component's members. | |
Definition at line 25 of file OGC3DTilesComponent.h.
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Definition at line 8 of file OGC3DTilesComponent.cpp.
std::string Cogs::Core::OGC3DTilesComponent::accessToken |
Optional: Some servers requires an access-token to perform the authentication to fetch assets-info.
Definition at line 86 of file OGC3DTilesComponent.h.
std::string Cogs::Core::OGC3DTilesComponent::additionalURLParameters |
Optional: Additional URL parameters which will be added to all tileset.json requests (not content or subtree requests). Each parameter must be separated by an '&'. Do not add the '?' prefix.
Definition at line 38 of file OGC3DTilesComponent.h.
int Cogs::Core::OGC3DTilesComponent::assetId = -1 |
Optional: Some servers require an asset-id to select the correct dataset. The entire assets-mechanism will be bypassed if assetId is -1.
Definition at line 92 of file OGC3DTilesComponent.h.
std::string Cogs::Core::OGC3DTilesComponent::baseURL |
The base URL for the OGC 3DTiles dataset. Must at least contain a "tileset.json" file.
Definition at line 32 of file OGC3DTilesComponent.h.
Referenced by Cogs::Core::OGC3DTilesSystem::destroyComponent().
float Cogs::Core::OGC3DTilesComponent::detailFactor = 1.0 |
How much details we shall fetch depending on the tile's distance to the camera. Higher -> More details.
Definition at line 43 of file OGC3DTilesComponent.h.
bool Cogs::Core::OGC3DTilesComponent::dontRenderLeaves = false |
Optional: Don't render leaf nodes. Some converters (e.g. CesiumION) might introduce an abrupt visual change between a leaf and it's parent (usually in the form of materal change or a large difference in triangle-resolution). Use this switch if this is an issue.
NOTE 1: If any child of a node is a leaf-node then none of the children will be rendered, only the parent due to how oct/quad-trees work. This option might therefore prevent a lot of high detailed nodes from being loaded because a leaf-node was placed high in the tree.
NOTE 2: This feature might not work nice with tilesets with layers of "to be scheduled" sub-tilesets.
Definition at line 105 of file OGC3DTilesComponent.h.
bool Cogs::Core::OGC3DTilesComponent::enableCaching = false |
Optional: Enable caching. The system will not release tiles outside the view-frustum unless the "QualityService" reports a drop in quality. The "quality.GPUMemTargetMB" context-variable must be set to a non-zero value. Be aware that this will increase memory usage.
Definition at line 74 of file OGC3DTilesComponent.h.
bool Cogs::Core::OGC3DTilesComponent::neverDiscardRootTiles = true |
Never remove visited root nodes from memory.
Definition at line 53 of file OGC3DTilesComponent.h.
MaterialInstanceHandle Cogs::Core::OGC3DTilesComponent::overrideMaterial |
Optional: Global override-material which will be applied to all tiles. Please note that there are limits to what makes sense for a global override-material. Textures and other features which requires individual data-arrays will not work.
Definition at line 81 of file OGC3DTilesComponent.h.
bool Cogs::Core::OGC3DTilesComponent::showTileBBoxes = false |
Render overlay bbox indicators for each tile.
Definition at line 48 of file OGC3DTilesComponent.h.
bool Cogs::Core::OGC3DTilesComponent::waitForTileSiblings = true |
Do not render child-tiles until all siblings are loaded and ready. Render parent tiles while waiting.
When FALSE; all leaf nodes will be rendered as soon as they are ready. This may cause temprorary "holes" in the geometry but the popping down to a lower LOD level while loading siblings will be greatly reduced. Please note that a low value of the context variable "maxNumberOfConcurrentRequests" will increase the risk of holes in the geometry.
NOTE: This setting will have no effect if the tileset is of type "refinement=ADD".
Definition at line 66 of file OGC3DTilesComponent.h.