Cogs.Core
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Defines a sub-mesh of a Mesh resource. More...
#include <Mesh.h>
Public Attributes | |
uint32_t | startIndex |
Start index of the sub-mesh in the index array of the Mesh. | |
uint32_t | numIndexes |
Number of indexes to draw for the sub-mesh. | |
PrimitiveType::EPrimitiveType | primitiveType |
Primitive type to use when drawing the sub-mesh. | |
Defines a sub-mesh of a Mesh resource.
Mesh resources can have several sub-meshes representing parts of the vertex data that should be rendered a specific way. Using the materialHandles[] field in MeshRenderComponent one can individually control the material instances used to render each sub-mesh.
uint32_t Cogs::Core::SubMesh::numIndexes |
PrimitiveType::EPrimitiveType Cogs::Core::SubMesh::primitiveType |
uint32_t Cogs::Core::SubMesh::startIndex |