|
Cogs.Rendering
|
Describes a single depth stencil view and which resources to use from the underlying texture. More...
#include <IRenderTargets.h>
Public Attributes | |
| TextureHandle | texture |
| Texture handle. | |
| uint16_t | layerIndex |
| Index of the first layer (if array) to write depth to. | |
| uint16_t | numLayers |
| Number of available layers to write to. | |
| uint8_t | levelIndex |
| Index of the mipmap level to render to. | |
Describes a single depth stencil view and which resources to use from the underlying texture.
| uint16_t Cogs::DepthStencilViewDescription::layerIndex |
Index of the first layer (if array) to write depth to.
| uint8_t Cogs::DepthStencilViewDescription::levelIndex |
Index of the mipmap level to render to.
| uint16_t Cogs::DepthStencilViewDescription::numLayers |
Number of available layers to write to.
| TextureHandle Cogs::DepthStencilViewDescription::texture |
Texture handle.