Cogs.Rendering
|
Describes a single depth stencil view and which resources to use from the underlying texture. More...
#include <IRenderTargets.h>
Public Attributes | |
TextureHandle | texture |
Texture handle. | |
uint16_t | layerIndex |
Index of the first layer (if array) to write depth to. | |
uint16_t | numLayers |
Number of available layers to write to. | |
uint8_t | levelIndex |
Index of the mipmap level to render to. | |
Describes a single depth stencil view and which resources to use from the underlying texture.
uint16_t Cogs::DepthStencilViewDescription::layerIndex |
Index of the first layer (if array) to write depth to.
uint8_t Cogs::DepthStencilViewDescription::levelIndex |
Index of the mipmap level to render to.
uint16_t Cogs::DepthStencilViewDescription::numLayers |
Number of available layers to write to.
TextureHandle Cogs::DepthStencilViewDescription::texture |
Texture handle.