Cogs.Rendering
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 12]
 NCogs
 NMemory
 CAccessModeAccess mode to buffers after creation
 CBindFlagsBind flags describe how a resource can be used by the graphics pipeline
 CBlendFlags
 CBlendStateEncapsulates blend state for the graphics pipeline in a state object
 CCommandGroupAnnotationRAII-helper for pushCommandGroupAnnotation/pushCommandGroupAnnotation
 CDepthStencilStateEncapsulates state for depth buffer usage and stencil buffer usage in a state object
 CDepthStencilViewDescriptionDescribes a single depth stencil view and which resources to use from the underlying texture
 CEffectDescriptionContains an effect description used to load a single effect
 CEffectFlagsFlags used to describe effect source
 CFactoryGraphics device construction factory
 CFormatInfo
 CFramebufferFramebuffers to select from when doing framebuffer operations
 CFrameStatistics
 CGraphicsDeviceCapabilitiesContains device capabilities
 CGraphicsDeviceSettingsSettings for graphics device initialization
 CHandle_tHandle template class used to provide opaque, non-converting handles
 CIBuffersProvides buffer management functionality
 CICapabilitiesProvides capability query functionality
 CIContextRepresents a graphics device context which can receive rendering commands
 CIEffectsProvides effects and shader management functionality
 CIGraphicsDeviceRepresents a graphics device used to manage graphics resources and issue drawing commands
 CIIOHandlerI/O handler
 CIPipelineStates
 CIRenderTargetsProvides render target management functionality
 CISwapChain
 CISyncObjectsProvides sync object management
 CITexturesProvides texture management functionality
 CMapModeMapping modes for resources managed by the graphics system
 CMappedBufferProvides RAII style mapping of a buffer resource
 CMultiViewDescriptionDescribes multiview framebuffer layout
 CPackedVertexElement
 CPresentFlagsFlags controlling presentation
 CPrimitiveTypePrimitive types for interpreting vertex data sent to the graphics pipeline
 CRasterizerStateEncapsulates state for primitive rasterization in a state object
 CRenderingAllocatorInfoAllocation information
 CRenderPassInfo
 CRenderTargetViewDescriptionDescribes a single render target view and which resources to use from the underlying texture
 CResourceStatistics
 CSamplerStateEncapsulates state for texture sampling in a state object
 CSeriesKnown graphics device series
 CTextureData
 CTextureDescription
 CTextureExtent
 CTextureFlagsTexture flags describing valid usage for a texture object
 CTextureViewDescriptionDescribes how to fetch data from a texture in shaders
 CUploadStatistics
 CUsageUsage flags for buffers
 CVendorsKnown graphics device vendors
 CVertexElementVertex element structure used to describe a single data element in a vertex for the input assembler
 CVertexFormatVertex format structure used to describe a single vertex for the input assembler
 CVertexFormats
 CVertexFormatStorage
 NstdSTL namespace
 Cequal_to< Cogs::DepthStencilState >Overloaded equality implementation for comparing depth stencil states
 Cequal_to< Cogs::RasterizerState >Overloaded equality implementation for comparing rasterizer states
 Cequal_to< Cogs::SamplerState >Overloaded equality implementation for comparing sampler states
 Chash< Cogs::DepthStencilState >Overloaded hash implementation for hashing depth stencil states
 Chash< Cogs::Handle_t< T, U > >Overloaded hash implementation for hashing resource handles
 Chash< Cogs::RasterizerState >Overloaded hash implementation for hashing rasterizer states
 Chash< Cogs::SamplerState >Overloaded hash implementation for hashing sampler states