Mapping modes for resources managed by the graphics system.
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#include <Flags.h>
Mapping modes for resources managed by the graphics system.
◆ EMapMode
Mapping mode enumeration.
Enumerator |
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Read | Read only access. Be careful to not do any writes to the data in this mode as that might incur heavy performance penalties.
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Write | Write only access. Be careful to not do any reads from the data in this mode as that might incur heavy performance penalties.
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ReadWrite | Read and write access.
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WriteDiscard | Write access. When unmapping the graphics system will discard the old contents of the resource.
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The documentation for this struct was generated from the following file: