#include <IContext.h>
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| RenderTargetHandle | renderTargetHandle = {} |
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| DepthStencilHandle | depthStencilHandle = {} |
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| TextureViewHandle | resolveHandle [8] = {} |
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| LoadOp | loadOp [8] = {LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear} |
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| StoreOp | storeOp [8] = {StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store} |
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| float | clearValue [8][4] = {} |
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| LoadOp | depthLoadOp = LoadOp::Clear |
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| StoreOp | depthStoreOp = StoreOp::Store |
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| float | depthClearValue = 1.0f |
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| bool | depthReadOnly = false |
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◆ clearValue
| float Cogs::RenderPassInfo::clearValue[8][4] = {} |
◆ depthClearValue
| float Cogs::RenderPassInfo::depthClearValue = 1.0f |
◆ depthLoadOp
◆ depthReadOnly
| bool Cogs::RenderPassInfo::depthReadOnly = false |
◆ depthStencilHandle
◆ depthStoreOp
◆ loadOp
◆ renderTargetHandle
◆ resolveHandle
◆ storeOp
The documentation for this struct was generated from the following file: