#include <IContext.h>
|
RenderTargetHandle | renderTargetHandle = {} |
|
DepthStencilHandle | depthStencilHandle = {} |
|
TextureViewHandle | resolveHandle [8] = {} |
|
LoadOp | loadOp [8] = {LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear, LoadOp::Clear} |
|
StoreOp | storeOp [8] = {StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store, StoreOp::Store} |
|
float | clearValue [8][4] = {} |
|
LoadOp | depthLoadOp = LoadOp::Clear |
|
StoreOp | depthStoreOp = StoreOp::Store |
|
float | depthClearValue = 1.0f |
|
bool | depthReadOnly = false |
|
◆ clearValue
float Cogs::RenderPassInfo::clearValue[8][4] = {} |
◆ depthClearValue
float Cogs::RenderPassInfo::depthClearValue = 1.0f |
◆ depthLoadOp
◆ depthReadOnly
bool Cogs::RenderPassInfo::depthReadOnly = false |
◆ depthStencilHandle
◆ depthStoreOp
◆ loadOp
◆ renderTargetHandle
◆ resolveHandle
◆ storeOp
The documentation for this struct was generated from the following file: