Cogs.Rendering
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Public Member Functions | Public Attributes | List of all members
Cogs::ResourceStatistics Struct Reference

#include <Statistics.h>

Public Member Functions

size_t memoryConsumption () const
 

Public Attributes

size_t bufferMemoryConsumption = 0
 
size_t textureMemoryConsumption = 0
 
uint32_t bufferCount = 0
 
uint32_t vertexArrayObjectCount = 0
 
uint32_t inputLayoutCount = 0
 
uint32_t textureCount = 0
 
uint32_t effectCount = 0
 
uint32_t rendertargetsCount = 0
 
uint32_t framebufferCount = 0
 
uint32_t samplerStateCount = 0
 
uint32_t blendStateCount = 0
 
uint32_t rasterizerStateCount = 0
 
uint32_t depthStencilStateCount = 0
 

Member Function Documentation

◆ memoryConsumption()

size_t Cogs::ResourceStatistics::memoryConsumption ( ) const
inline

Member Data Documentation

◆ blendStateCount

uint32_t Cogs::ResourceStatistics::blendStateCount = 0

◆ bufferCount

uint32_t Cogs::ResourceStatistics::bufferCount = 0

◆ bufferMemoryConsumption

size_t Cogs::ResourceStatistics::bufferMemoryConsumption = 0

Referenced by memoryConsumption().

◆ depthStencilStateCount

uint32_t Cogs::ResourceStatistics::depthStencilStateCount = 0

◆ effectCount

uint32_t Cogs::ResourceStatistics::effectCount = 0

◆ framebufferCount

uint32_t Cogs::ResourceStatistics::framebufferCount = 0

◆ inputLayoutCount

uint32_t Cogs::ResourceStatistics::inputLayoutCount = 0

◆ rasterizerStateCount

uint32_t Cogs::ResourceStatistics::rasterizerStateCount = 0

◆ rendertargetsCount

uint32_t Cogs::ResourceStatistics::rendertargetsCount = 0

◆ samplerStateCount

uint32_t Cogs::ResourceStatistics::samplerStateCount = 0

◆ textureCount

uint32_t Cogs::ResourceStatistics::textureCount = 0

◆ textureMemoryConsumption

size_t Cogs::ResourceStatistics::textureMemoryConsumption = 0

Referenced by memoryConsumption().

◆ vertexArrayObjectCount

uint32_t Cogs::ResourceStatistics::vertexArrayObjectCount = 0

The documentation for this struct was generated from the following file: