#include <Statistics.h>
◆ memoryConsumption()
size_t Cogs::ResourceStatistics::memoryConsumption |
( |
| ) |
const |
|
inline |
◆ blendStateCount
uint32_t Cogs::ResourceStatistics::blendStateCount = 0 |
◆ bufferCount
uint32_t Cogs::ResourceStatistics::bufferCount = 0 |
◆ bufferMemoryConsumption
size_t Cogs::ResourceStatistics::bufferMemoryConsumption = 0 |
◆ depthStencilStateCount
uint32_t Cogs::ResourceStatistics::depthStencilStateCount = 0 |
◆ effectCount
uint32_t Cogs::ResourceStatistics::effectCount = 0 |
◆ framebufferCount
uint32_t Cogs::ResourceStatistics::framebufferCount = 0 |
◆ inputLayoutCount
uint32_t Cogs::ResourceStatistics::inputLayoutCount = 0 |
◆ rasterizerStateCount
uint32_t Cogs::ResourceStatistics::rasterizerStateCount = 0 |
◆ rendertargetsCount
uint32_t Cogs::ResourceStatistics::rendertargetsCount = 0 |
◆ samplerStateCount
uint32_t Cogs::ResourceStatistics::samplerStateCount = 0 |
◆ textureCount
uint32_t Cogs::ResourceStatistics::textureCount = 0 |
◆ textureMemoryConsumption
size_t Cogs::ResourceStatistics::textureMemoryConsumption = 0 |
◆ vertexArrayObjectCount
uint32_t Cogs::ResourceStatistics::vertexArrayObjectCount = 0 |
The documentation for this struct was generated from the following file: