Cogs.Core
Public Member Functions | Public Attributes | List of all members
Cogs::Core::MeshSystem Class Reference
Inheritance diagram for Cogs::Core::MeshSystem:
Cogs::Core::ComponentSystem< MeshComponent > Cogs::Core::ComponentSystemBase

Public Member Functions

 MeshSystem (Memory::Allocator *allocator, SizeType capacity)
 
void update (Context *context) override
 Provided for custom update logic in derived systems.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystem< MeshComponent >
 ComponentSystem (Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component)
 
void instrumentedPreUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedUpdate () override
 Provided for tagged engine instrumentation.
 
void instrumentedPostUpdate () override
 Provided for tagged engine instrumentation.
 
ComponentHandle createComponent () override
 Create a new component instance.
 
void destroyComponent (ComponentHandle component) override
 Destroy the component held by the given handle.
 
SizeType getComponentIndex (const Component *component) const
 Get the index of the given component in the component pool.
 
size_t size ()
 Returns the number of active components.
 
void clearCarryFlags ()
 Clear carry flags of all active components.
 
void resetFlags ()
 Reset the flags of all active components.
 
void prepareUpdate (Context *) override
 
void postUpdate (Context *) override
 
ComponentHandle getHandle (const MeshComponent *component)
 Get a handle to the given Component instance.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override
 Return all entities with a given.
 
- Public Member Functions inherited from Cogs::Core::ComponentSystemBase
virtual ~ComponentSystemBase ()
 Provided for destruction via pointer to base.
 
 ComponentSystemBase (Reflection::TypeId componentType)
 Constructs a ComponentSystemBase to manage components of the given componentType.
 
virtual void initialize (Context *context)
 Initialize the system.
 
void preUpdate ()
 Run the pre-update method of the system.
 
void update ()
 Updates the system state to that of the current frame.
 
void postUpdate ()
 Perform post update logic in the system.
 
virtual void preUpdate (Context *)
 Provided for custom pre update logic in derived systems.
 
virtual void prepareUpdate (Context *)
 Provided for custom update preparation logic in derived systems.
 
virtual void update (Context *)
 Provided for custom update logic in derived systems.
 
virtual void postUpdate (Context *)
 Provided for custom post update logic in derived systems.
 
virtual void instrumentedPreUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void instrumentedPostUpdate ()
 Provided for tagged engine instrumentation.
 
virtual void addEntitiesWithComponent (std::vector< EntityId > &, Reflection::TypeId)
 Return all entities with a given.
 
virtual void cleanup (Context *)
 Provided for custom cleanup logic in derived systems.
 
virtual ComponentHandle createComponent ()
 Create a new component instance.
 
virtual void destroyComponent (ComponentHandle)
 Destroy the component held by the given handle.
 
Reflection::TypeId getComponentType () const
 Get the reflected type of the components managed by this system.
 

Public Attributes

class TransformSystemtransformSystem = nullptr
 
- Public Attributes inherited from Cogs::Core::ComponentSystem< MeshComponent >
ComponentPool< MeshComponentpool
 Pool of components managed by the system.
 
- Public Attributes inherited from Cogs::Core::ComponentSystemBase
Reflection::TypeId componentType
 The type of components managed by this instance.
 
Contextcontext = nullptr
 Pointer to the Context instance the system lives in.
 

Additional Inherited Members

- Public Types inherited from Cogs::Core::ComponentSystem< MeshComponent >
typedef MeshComponent component_type
 
- Static Public Member Functions inherited from Cogs::Core::ComponentSystem< MeshComponent >
static Reflection::TypeId getTypeId ()
 Get the type id of the component type used by the system.
 

Detailed Description

Definition at line 13 of file MeshSystem.h.

Constructor & Destructor Documentation

◆ MeshSystem()

Cogs::Core::MeshSystem::MeshSystem ( Memory::Allocator allocator,
SizeType  capacity 
)
inline

Definition at line 16 of file MeshSystem.h.

Member Function Documentation

◆ update()

void Cogs::Core::MeshSystem::update ( Context )
overridevirtual

Provided for custom update logic in derived systems.

Reimplemented from Cogs::Core::ComponentSystemBase.

Definition at line 5 of file MeshSystem.cpp.

Member Data Documentation

◆ transformSystem

class TransformSystem* Cogs::Core::MeshSystem::transformSystem = nullptr

Definition at line 20 of file MeshSystem.h.


The documentation for this class was generated from the following files: