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Cogs.Core
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Context base contains the parts of a Context that may be instantiated by static scene or model instances. More...
#include <Context.h>
Public Attributes | |
| class TransformSystem * | transformSystem = nullptr |
| class SceneSystem * | sceneSystem = nullptr |
| class MeshSystem * | meshSystem = nullptr |
| class RenderSystem * | renderSystem = nullptr |
| class SubMeshRenderSystem * | subMeshRenderSystem = nullptr |
| class InstancedMeshRenderSystem * | instancedMeshRenderSystem = nullptr |
Context base contains the parts of a Context that may be instantiated by static scene or model instances.
| class InstancedMeshRenderSystem* Cogs::Core::ContextBase::instancedMeshRenderSystem = nullptr |
| class MeshSystem* Cogs::Core::ContextBase::meshSystem = nullptr |
| class RenderSystem* Cogs::Core::ContextBase::renderSystem = nullptr |
| class SceneSystem* Cogs::Core::ContextBase::sceneSystem = nullptr |
| class SubMeshRenderSystem* Cogs::Core::ContextBase::subMeshRenderSystem = nullptr |
| class TransformSystem* Cogs::Core::ContextBase::transformSystem = nullptr |